Beispiel #1
0
float mouseReleaseListBox(entity me, vector pos)
{
	vector absSize;
	if(me.pressed == 1)
	{
		// slider dragging mode
		// in that case, nothing happens on releasing
	}
	else if(me.pressed == 2)
	{
		me.pressed = 3; // do that here, so setSelected can know the mouse has been released
		// item dragging mode
		// select current one one last time...
		me.setSelected(me, floor((me.scrollPos + pos_y) / me.itemHeight));
		// and give it a nice click event
		if(me.nItems > 0)
		{
			absSize = boxToGlobalSize(me.size, eX * (1 - me.controlWidth) + eY * me.itemHeight);
			me.clickListBoxItem(me, me.selectedItem, globalToBox(pos, eY * (me.selectedItem * me.itemHeight - me.scrollPos), eX * (1 - me.controlWidth) + eY * me.itemHeight));
		}
	}
	me.pressed = 0;
	return 1;
}