Beispiel #1
0
void PlayerModelSelector_Prev_Click(entity btn, entity me)
{
	if (me.numModels <= 0)
		return;
	me.go(me, -1);
	me.saveCvars(me);
}
Beispiel #2
0
void setValueNexuizSlider(entity me, float val)
{
	if(val != me.value)
	{
		me.value = val;
		me.saveCvars(me);
	}
}
Beispiel #3
0
void setCheckedNexuizCheckBox(entity me, float val)
{
	if(val != me.checked)
	{
		me.checked = val;
		me.saveCvars(me);
	}
}
Beispiel #4
0
void NexuizSlider_setValue(entity me, float val)
{
	if(val != me.value)
	{
		SUPER(NexuizSlider).setValue( me, val );
		me.saveCvars(me);
	}
}
Beispiel #5
0
void XonoticCheckBox_setChecked(entity me, float val)
{
	if(val != me.checked)
	{
		me.checked = val;
		me.saveCvars(me);
	}
}
Beispiel #6
0
void XonoticCrosshairButton_setChecked(entity me, float val)
{
	if(val != me.checked)
	{
		me.checked = val;
		me.saveCvars(me);
	}
}
Beispiel #7
0
void setCheckedNexuizGametypeButton(entity me, float val)
{
	if(val != me.checked)
	{
		me.checked = val;
		me.saveCvars(me);
	}
}
void XonoticCrosshairButton_setChecked(entity me, float val)
{
	if(me.cvarValueFloat != -1) // preview shouldn't work as a button
	if(val != me.checked)
	{
		me.checked = val;
		me.saveCvars(me);
	}
}
Beispiel #9
0
void XonoticCheckBoxString_setChecked(entity me, float foo)
{
	me.checked = !me.checked;
	me.saveCvars(me);
}