void GameType_ConfigureSliders(entity e, entity l, entity l2, string pLabel, float pMin, float pMax, float pStep, string pCvar)
{
	if(pCvar == "")
	{
		e.configureNexuizSlider(e, pMin, pMax, pStep, string_null);
		l.setText(l, pLabel);
		e.disabled = l.disabled = l2.disabled = TRUE;
	}
	else
	{
		e.configureNexuizSlider(e, pMin, pMax, pStep, pCvar);
		l.setText(l, pLabel);
		e.disabled = l.disabled = l2.disabled = FALSE;
	}
}