void KineBallRunSandboxKeyboardHandler::accept(osgGA::GUIEventHandlerVisitor& v){v.visit(*this);}
Beispiel #2
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 virtual void accept(osgGA::GUIEventHandlerVisitor& v)
 {
     v.visit(*this);
 }
Beispiel #3
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void KeyEventHandler::accept(osgGA::GUIEventHandlerVisitor& v)
{
    v.visit(*this);
}
Beispiel #4
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void GameManagerKeyboardHandler::accept(osgGA::GUIEventHandlerVisitor &v)
{
    v.visit(*this);
}
void LevelKeyboardHandler::accept(osgGA::GUIEventHandlerVisitor &v)
{
    v.visit(*this);
}
void TextInput::EventHandler::accept(osgGA::GUIEventHandlerVisitor& v) {

    v.visit(*this);

} // TextInputEventHandler::accept
Beispiel #7
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bool KeyboardHandler::accept(osgGA::GUIEventHandlerVisitor& v)
{
    v.visit(*this);

    return false;
}