void KineBallRunSandboxKeyboardHandler::accept(osgGA::GUIEventHandlerVisitor& v){v.visit(*this);}
示例#2
0
 virtual void accept(osgGA::GUIEventHandlerVisitor& v)
 {
     v.visit(*this);
 }
示例#3
0
void KeyEventHandler::accept(osgGA::GUIEventHandlerVisitor& v)
{
    v.visit(*this);
}
示例#4
0
void GameManagerKeyboardHandler::accept(osgGA::GUIEventHandlerVisitor &v)
{
    v.visit(*this);
}
void LevelKeyboardHandler::accept(osgGA::GUIEventHandlerVisitor &v)
{
    v.visit(*this);
}
示例#6
0
void TextInput::EventHandler::accept(osgGA::GUIEventHandlerVisitor& v) {

    v.visit(*this);

} // TextInputEventHandler::accept
示例#7
0
bool KeyboardHandler::accept(osgGA::GUIEventHandlerVisitor& v)
{
    v.visit(*this);

    return false;
}