Beispiel #1
0
void
av::gua::Ray::getDirectionCB(const SFVec3::GetValueEvent& event)
{
    *(event.getValuePtr()) = m_guaRay->direction_;
}
Beispiel #2
0
void
av::gua::Ray::getOriginCB(const SFVec3::GetValueEvent& event)
{
    *(event.getValuePtr()) = m_guaRay->origin_;
}
void
av::gua::TriangleMeshShape::getScalingCB(const SFVec3::GetValueEvent& event)
{
    *(event.getValuePtr()) = m_guaShape->get_scaling();
}
Beispiel #4
0
void av::gua::SkyMapPassDescription::getLightDirectionCB(const SFVec3::GetValueEvent& event) { *(event.getValuePtr()) = m_guaSkyMapPassDescription->light_direction(); }
Beispiel #5
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void
av::gua::BoxShape::getHalfExtentsCB(const SFVec3::GetValueEvent& event)
{
    *(event.getValuePtr()) = m_guaShape->get_half_extents();
}
Beispiel #6
0
void
av::gua::PlaneShape::getNormalCB(const SFVec3::GetValueEvent& event)
{
    *(event.getValuePtr()) = m_guaShape->get_normal();
}