void av::gua::Ray::getDirectionCB(const SFVec3::GetValueEvent& event) { *(event.getValuePtr()) = m_guaRay->direction_; }
void av::gua::Ray::getOriginCB(const SFVec3::GetValueEvent& event) { *(event.getValuePtr()) = m_guaRay->origin_; }
void av::gua::TriangleMeshShape::getScalingCB(const SFVec3::GetValueEvent& event) { *(event.getValuePtr()) = m_guaShape->get_scaling(); }
void av::gua::SkyMapPassDescription::getLightDirectionCB(const SFVec3::GetValueEvent& event) { *(event.getValuePtr()) = m_guaSkyMapPassDescription->light_direction(); }
void av::gua::BoxShape::getHalfExtentsCB(const SFVec3::GetValueEvent& event) { *(event.getValuePtr()) = m_guaShape->get_half_extents(); }
void av::gua::PlaneShape::getNormalCB(const SFVec3::GetValueEvent& event) { *(event.getValuePtr()) = m_guaShape->get_normal(); }