Beispiel #1
0
void
av::gua::Ray::setDirectionCB(const SFVec3::SetValueEvent& event)
{
    m_guaRay->direction_ = event.getValue();
}
Beispiel #2
0
void
av::gua::Ray::setOriginCB(const SFVec3::SetValueEvent& event)
{
    m_guaRay->origin_ = event.getValue();
}
void
av::gua::TriangleMeshShape::setScalingCB(const SFVec3::SetValueEvent& event)
{
    m_guaShape->set_scaling(event.getValue());
}
Beispiel #4
0
void av::gua::SkyMapPassDescription::setLightDirectionCB(const SFVec3::SetValueEvent& event) { m_guaSkyMapPassDescription->light_direction(::gua::math::vec3f(event.getValue())); }
Beispiel #5
0
void
av::gua::BoxShape::setHalfExtentsCB(const SFVec3::SetValueEvent& event)
{
    m_guaShape->set_half_extents(event.getValue());
}
Beispiel #6
0
void
av::gua::PlaneShape::setNormalCB(const SFVec3::SetValueEvent& event)
{
    m_guaShape->set_normal(event.getValue());
}