void CAccountManager::RemoveAll ( void ) { DeletePointersAndClearList ( m_List ); }
void CObjectManager::DeleteAll ( void ) { // Delete all objects, make sure they dont remove themselves from our list (would make this damn slow) DeletePointersAndClearList ( m_List ); }
void CVehicleManager::DeleteAll ( void ) { // Delete all items DeletePointersAndClearList ( m_List ); }
void CPickupManager::DeleteAll(void) { DeletePointersAndClearList(m_List); }
void CRadarAreaManager::DeleteAll ( void ) { // Delete all the radar areas DeletePointersAndClearList ( m_List ); }
void CPedManager::DeleteAll() { // Delete all items DeletePointersAndClearList(m_List); }
void CTeamManager::RemoveAll(void) { DeletePointersAndClearList(m_List); }
void CColManager::DeleteAll ( void ) { // Delete all of them DeletePointersAndClearList ( m_List ); }