Esempio n. 1
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void CAccountManager::RemoveAll ( void )
{
    DeletePointersAndClearList ( m_List );
}
Esempio n. 2
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void CObjectManager::DeleteAll ( void )
{
    // Delete all objects, make sure they dont remove themselves from our list (would make this damn slow)
    DeletePointersAndClearList ( m_List );
}
Esempio n. 3
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void CVehicleManager::DeleteAll ( void )
{
    // Delete all items
    DeletePointersAndClearList ( m_List );
}
Esempio n. 4
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void CPickupManager::DeleteAll(void)
{
    DeletePointersAndClearList(m_List);
}
Esempio n. 5
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void CRadarAreaManager::DeleteAll ( void )
{
    // Delete all the radar areas
    DeletePointersAndClearList ( m_List );
}
Esempio n. 6
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void CPedManager::DeleteAll()
{
    // Delete all items
    DeletePointersAndClearList(m_List);
}
Esempio n. 7
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void CTeamManager::RemoveAll(void)
{
    DeletePointersAndClearList(m_List);
}
Esempio n. 8
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void CColManager::DeleteAll ( void )
{
    // Delete all of them
    DeletePointersAndClearList ( m_List );
}