bool COGLES2SLMaterialRenderer::setVertexShaderConstant( const c8* name, const f32* floats, int count )
	{
		return setPixelShaderConstant( name, floats, count );
	}
Ejemplo n.º 2
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bool CCgMaterialRenderer::setVertexShaderConstant(const c8* name, const s32* ints, int count)
{
	return setPixelShaderConstant(name, ints, count);
}
bool COGLES2MaterialRenderer::setVertexShaderConstant(s32 index, const s32* ints, int count)
{
	return setPixelShaderConstant(index, ints, count);
}
bool COpenGLSLMaterialRenderer::setVertexShaderConstant(s32 index, const f32* floats, int count)
{
	return setPixelShaderConstant(index, floats, count);
}