bool COGLES2SLMaterialRenderer::setVertexShaderConstant( const c8* name, const f32* floats, int count ) { return setPixelShaderConstant( name, floats, count ); }
bool CCgMaterialRenderer::setVertexShaderConstant(const c8* name, const s32* ints, int count) { return setPixelShaderConstant(name, ints, count); }
bool COGLES2MaterialRenderer::setVertexShaderConstant(s32 index, const s32* ints, int count) { return setPixelShaderConstant(index, ints, count); }
bool COpenGLSLMaterialRenderer::setVertexShaderConstant(s32 index, const f32* floats, int count) { return setPixelShaderConstant(index, floats, count); }