Ejemplo n.º 1
0
void Editor::slot_ObjectList_MenuRequest( const QPoint& p )
{
	if(ui.widgetListObj->itemAt(p) == nullptr)
		return;

	static QMenu			mainMenu;
	static bool				firstExex = true;
	static QAction*			actionDelObj = nullptr;

	if(firstExex)
	{
		firstExex = false;
		actionDelObj = mainMenu.addAction("Delete");

		static QMenu*			menuAddComp = mainMenu.addMenu("Add Component");
		static QVector<QMenu*>  listMenuCompPack;
		
		auto ci = CGame::GetComponentClassHead();
		while(ci)
		{
			for(auto iter = listMenuCompPack.begin(); iter != listMenuCompPack.end(); iter++)
			{
				if(ci->packName() == (*iter)->title())
				{
					if(ci->showInEd())
						(*iter)->addAction(ci->className());
					goto SEC1;
				}
			}

			if(ci->showInEd())
			{
				QMenu* newMenu = menuAddComp->addMenu(ci->packName());
				newMenu->addAction(ci->className());
				listMenuCompPack.push_back(newMenu);
			}
SEC1:
			ci = ci->next();
		}
	}


	QAction* actionRet = mainMenu.exec(ui.widgetListObj->mapToGlobal(p));
	if(actionRet)
	{
		if(actionRet == actionDelObj)
		{
			CGameObject* obj = CGame::GetObjByIndex(ui.widgetListObj->currentRow());
			obj->destroy();
			delete ui.widgetListObj->takeItem(ui.widgetListObj->currentRow());
			Editor::SelectObj(nullptr);
		}
		else
		{
			CGameObject* obj = CGame::GetObjByIndex(ui.widgetListObj->currentRow());
			obj->addComponent(actionRet->text().toAscii().data());
			Editor::SelectObj(obj);
		}

		CGame::EDTick();
	}
}