Ejemplo n.º 1
0
void CBirdCommander::update(float delta)
{
    CCommander::update(delta);
    
    CGameObject* pOwner = dynamic_cast<CGameObject*>(getOwner());
    
    switch (pOwner->getCurrentState()) {
        case CBird::ST_IDLE:
        {
            m_fDelayTime += delta;
            
            if(m_fDelayTime >= random(5, 15))
            {
                m_fDelayTime = 0;
                
                Value command(CBird::CMD_MOVE);
                
                m_pOwner->actionCommand(command);
            }
        }break;
        default:
            break;
    }
}