Ejemplo n.º 1
0
// 定时器功能相关接口
// 定时器激活,记录定时器信息,返回客户端结果消息
double CScript::SetTimer(const char* cmd, char* retStr)
{
	CPlayer* player = dynamic_cast<CPlayer*>(p_SrcShape);
	if(!player) return 0;

	if(player->GetCountTimerNum()>=CCountTimerList::GetMaxTimerNum())
		return 0;

	int countType = GetIntParam(cmd, 0); // 计时类型
	if(countType==ERROR_CODE) return 0;

	int timeNum = GetIntParam(cmd, 1); // 计时时长
	if(timeNum==ERROR_CODE) return 0;

	int timerType = GetIntParam(cmd, 2); // 定时器类型
	if(timerType==ERROR_CODE) return 0;

	const tagCountTimerParam& param = CCountTimerList::GetCountTimerParam(timerType);
	if(param.m_dwType==-1) return 0;

	CPlayer::tagCountTimer timer;
	player->SetCurCountTimerID(player->GetCurCountTimerID()+1);
	timer.m_dwID = player->GetCurCountTimerID();// 定时器ID
	timer.m_bCountType = (0 != countType);//计时类型,0:顺序 1:倒序
	time_t curTime;
	time(&curTime);
	timer.m_dwCountTime = curTime;// 计时开始点, 单位毫秒
	timer.m_dwRetTime = timeNum; // 计时剩余值,单位毫秒
	timer.m_dwStartRetTime = timer.m_dwRetTime;
	timer.m_dwTimerType = timerType;
	player->AddCountTimer(timer);

	// 发送消息给客户端
	CMessage msg(MSG_S2C_OTHER_SETTIMER);
	vector<BYTE> pBA;
	_AddToByteArray(&pBA, (char)timer.m_bCountType);
	_AddToByteArray(&pBA, (DWORD)timer.m_dwID);
	_AddToByteArray(&pBA, (DWORD)timer.m_dwRetTime);
	_AddToByteArray(&pBA, (DWORD)timer.m_dwStartRetTime);
	_AddToByteArray(&pBA, param.m_strPicPath.c_str());
	_AddToByteArray(&pBA, param.m_strBackPicPath.c_str());
	_AddToByteArray(&pBA, param.m_strTextPath.c_str());
	_AddToByteArray(&pBA, param.m_strText.c_str());
	_AddToByteArray(&pBA, param.m_strTimeoutText.c_str());
	_AddToByteArray(&pBA, (DWORD)param.m_dwTextTime);
	_AddToByteArray(&pBA, (DWORD)param.m_dwTextViewTime);
	msg.Add((long)pBA.size());
	if(pBA.size())
		msg.AddEx(&pBA[0], (long)pBA.size());
	msg.SendToPlayer(player->GetExID());
	return timer.m_dwID;
}
Ejemplo n.º 2
0
// 取得玩家定时器状态
double CScript::GetPlayerTimer(const char* cmd, char* retStr)
{
	CPlayer* player = dynamic_cast<CPlayer*>(p_SrcShape);
	if(!player) return 0;
	return player->GetCountTimerNum();
}