FTransientDecalRenderData(FDeferredDecalProxy* InDecalProxy)
		: DecalProxy(InDecalProxy)
	{
		MaterialProxy = InDecalProxy->DecalMaterial->GetRenderProxy(InDecalProxy->bOwnerSelected);
		MaterialResource = MaterialProxy->GetMaterial(GRHIFeatureLevel);
		bHasNormal = MaterialResource->HasNormalConnected();
		DecalBlendMode = ComputeFinalDecalBlendMode((EDecalBlendMode)MaterialResource->GetDecalBlendMode(), bHasNormal);
		check(MaterialProxy && MaterialResource);
	}