Ejemplo n.º 1
0
void FGLInterface::PrecacheTexture(FTexture *tex, int cache)
{
	if (cache & (FTextureManager::HIT_Wall | FTextureManager::HIT_Flat | FTextureManager::HIT_Sky))
	{
		FMaterial * gltex = FMaterial::ValidateTexture(tex, false);
		if (gltex) gltex->Precache();
	}
}