Ejemplo n.º 1
0
void updateStatus()
{
	int nextX, nextY;
	int nextSpeedX, nextSpeedY;
	for (int i = 0; i < WINDOW_WIDTH; i++)
	for (int j = 0; j < WINDOW_HEIGHT; j++)
	if (pixelType[i][j] == BALL)
	{
		nextSpeedX = pixelSpeedX[i][j];
		nextSpeedY = pixelSpeedY[i][j];
		nextX = nextSpeedX + i;
		nextY = nextSpeedY + j;

		if (nextX < 0 || nextX >= WINDOW_WIDTH)
		{
			nextSpeedX = -nextSpeedX;
			pixelSpeedX[i][j] = nextSpeedX;
			continue;
		}

		if ((nextY >= BASE_HEIGHT && nextY <= BASE_HEIGHT + nextSpeedY && guard.collided(nextX)) || nextY < 0)
		//if (nextY > BASE_HEIGHT || nextY < 0)
		{
				nextSpeedY = -nextSpeedY;
				pixelSpeedY[i][j] = nextSpeedY;
				continue;
		}


		if (nextY >= WINDOW_HEIGHT)
		{
			pixelTypeNext[i][j] = 0;
			pixelType[i][j] = 0;
			continue;
		}


		if (pixelType[nextX][nextY] == BRICK)
		{
			bool flag = false;

			if (nextX + 1 < WINDOW_WIDTH && nextX - 1 >= 0 && pixelType[nextX + 1][nextY] == BRICK && pixelType[nextX - 1][nextY] == BRICK)
			{
				nextSpeedY = -nextSpeedY;
				flag = true;
			}
				
			if (nextY - 1 >= 0 && pixelType[nextX][nextY + 1] == BRICK && pixelType[nextX][nextY - 1] == BRICK)
			{
				nextSpeedX = -nextSpeedX;
				flag = !flag;
			}
				
			if (!flag)
			{
				nextSpeedY = -nextSpeedY;
				nextSpeedX = -nextSpeedX;
			}
						
			pixelSpeedX[i][j] = nextSpeedX;
			pixelSpeedY[i][j] = nextSpeedY;

			pixelTypeNext[nextX][nextY] = BALL;
			pixelSpeedX[nextX][nextY] = rand() % 2 ? -(rand() % 5 + 1) : (rand() % 5 + 1);
			pixelSpeedY[nextX][nextY] = rand() % 5 + 1;
		}
		else if (pixelType[nextX][nextY] == 0)
		{
			pixelTypeNext[i][j] = 0;
			pixelTypeNext[nextX][nextY] = BALL;
			pixelColor[nextX][nextY] = pixelColor[i][j];
			pixelSpeedX[nextX][nextY] = nextSpeedX;
			pixelSpeedY[nextX][nextY] = nextSpeedY;
		}
		else
		{
			pixelType[i][j] = 0;
		}
	}

	for (int i = 0; i < WINDOW_WIDTH; i++)
	for (int j = 0; j < WINDOW_HEIGHT; j++)
		pixelType[i][j] = pixelTypeNext[i][j];
}