Ejemplo n.º 1
0
	//---------------------------------------------------------------------
	void TangentSpaceCalc::extendBuffers(VertexSplits& vertexSplits)
	{
		if (!vertexSplits.empty())
		{
			// ok, need to increase the vertex buffer size, and alter some indexes

			// vertex buffers first
			VertexBufferBinding* newBindings = HardwareBufferManager::getSingleton().createVertexBufferBinding();
			const VertexBufferBinding::VertexBufferBindingMap& bindmap = 
				mVData->vertexBufferBinding->getBindings();
			for (VertexBufferBinding::VertexBufferBindingMap::const_iterator i = 
				bindmap.begin(); i != bindmap.end(); ++i)
			{
				HardwareVertexBufferSharedPtr srcbuf = i->second;
				// Derive vertex count from buffer not vertex data, in case using
				// the vertexStart option in vertex data
				size_t newVertexCount = srcbuf->getNumVertices() + vertexSplits.size();
				// Create new buffer & bind
				HardwareVertexBufferSharedPtr newBuf = 
					HardwareBufferManager::getSingleton().createVertexBuffer(
					srcbuf->getVertexSize(), newVertexCount, srcbuf->getUsage(), 
					srcbuf->hasShadowBuffer());
				newBindings->setBinding(i->first, newBuf);

				// Copy existing contents (again, entire buffer, not just elements referenced)
				newBuf->copyData(*(srcbuf.get()), 0, 0, srcbuf->getNumVertices() * srcbuf->getVertexSize(), true);

				// Split vertices, read / write from new buffer
				char* pBase = static_cast<char*>(newBuf->lock(HardwareBuffer::HBL_NORMAL));
				for (VertexSplits::iterator spliti = vertexSplits.begin(); 
					spliti != vertexSplits.end(); ++spliti)
				{
					const char* pSrcBase = pBase + spliti->first * newBuf->getVertexSize();
					char* pDstBase = pBase + spliti->second * newBuf->getVertexSize();
					memcpy(pDstBase, pSrcBase, newBuf->getVertexSize());
				}
				newBuf->unlock();

			}

			// Update vertex data
			// Increase vertex count according to num splits
			mVData->vertexCount += vertexSplits.size();
			// Flip bindings over to new buffers (old buffers released)
			HardwareBufferManager::getSingleton().destroyVertexBufferBinding(mVData->vertexBufferBinding);
			mVData->vertexBufferBinding = newBindings;
			
		}

	}
	//-----------------------------------------------------------------------
    HardwareVertexBufferSharedPtr 
    HardwareBufferManagerBase::allocateVertexBufferCopy(
        const HardwareVertexBufferSharedPtr& sourceBuffer, 
        BufferLicenseType licenseType, HardwareBufferLicensee* licensee,
        bool copyData)
    {
		// pre-lock the mVertexBuffers mutex, which would usually get locked in
		//  makeBufferCopy / createVertexBuffer
		// this prevents a deadlock in _notifyVertexBufferDestroyed
		// which locks the same mutexes (via other methods) but in reverse order
        OGRE_LOCK_MUTEX(mVertexBuffersMutex);
		{
                    OGRE_LOCK_MUTEX(mTempBuffersMutex);
			HardwareVertexBufferSharedPtr vbuf;

			// Locate existing buffer copy in temporary vertex buffers
			FreeTemporaryVertexBufferMap::iterator i = 
				mFreeTempVertexBufferMap.find(sourceBuffer.get());
			if (i == mFreeTempVertexBufferMap.end())
			{
				// copy buffer, use shadow buffer and make dynamic
				vbuf = makeBufferCopy(
					sourceBuffer, 
					HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, 
					true);
			}
			else
			{
				// Allocate existing copy
				vbuf = i->second;
				mFreeTempVertexBufferMap.erase(i);
			}

			// Copy data?
			if (copyData)
			{
				vbuf->copyData(*(sourceBuffer.get()), 0, 0, sourceBuffer->getSizeInBytes(), true);
			}

			// Insert copy into licensee list
			mTempVertexBufferLicenses.insert(
				TemporaryVertexBufferLicenseMap::value_type(
					vbuf.get(),
					VertexBufferLicense(sourceBuffer.get(), licenseType, EXPIRED_DELAY_FRAME_THRESHOLD, vbuf, licensee)));
			return vbuf;
		}

    }
Ejemplo n.º 3
0
	HardwareVertexBufferSharedPtr HardwareBufferManagerBase::allocateVertexBufferCopy(const HardwareVertexBufferSharedPtr& sourceBuffer, BufferLicenseType licenseType, HardwareBufferLicensee* licensee, BOOL copyData /* = FALSE */)
	{
		HardwareVertexBufferSharedPtr vbuf;
		FreeTemporaryVertexBufferMap::iterator i = mFreeTempVertexBufferMap.find(sourceBuffer.get());
		if (i == mFreeTempVertexBufferMap.end())
		{
			vbuf = makeBufferCopy(sourceBuffer, HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE,
				TRUE);
		}
		else
		{
			vbuf = i->second;
			mFreeTempVertexBufferMap.erase(i);
		}
		if (copyData)
		{
			vbuf->copyData(*(sourceBuffer.get()), 0, 0, sourceBuffer->getSizeInBytes(), TRUE);
		}
		mTempVertexBufferLicenses.insert(
			TemporayVertexBufferLicenseMap::value_type(
			vbuf.get(),
			VertexBufferLicense(sourceBuffer.get(), licenseType, EXPIRED_DELAY_FRAME_THRESHOLD, vbuf, licensee)));
		return vbuf;
	}
Ejemplo n.º 4
0
	//---------------------------------------------------------------------
	void Animation::apply(Entity* entity, Real timePos, Real weight, 
		bool software, bool hardware)
	{
        // Calculate time index for fast keyframe search
        TimeIndex timeIndex = _getTimeIndex(timePos);

		VertexTrackList::iterator i;
		for (i = mVertexTrackList.begin(); i != mVertexTrackList.end(); ++i)
		{
			unsigned short handle = i->first;
			VertexAnimationTrack* track = i->second;

			VertexData* swVertexData;
			VertexData* hwVertexData;
			VertexData* origVertexData;
			bool firstAnim = false;
			if (handle == 0)
			{
				// shared vertex data
				firstAnim = !entity->_getBuffersMarkedForAnimation();
				swVertexData = entity->_getSoftwareVertexAnimVertexData();
				hwVertexData = entity->_getHardwareVertexAnimVertexData();
				origVertexData = entity->getMesh()->sharedVertexData;
				entity->_markBuffersUsedForAnimation();
			}
			else
			{
				// sub entity vertex data (-1)
				SubEntity* s = entity->getSubEntity(handle - 1);
				// Skip this track if subentity is not visible
				if (!s->isVisible())
					continue;
				firstAnim = !s->_getBuffersMarkedForAnimation();
				swVertexData = s->_getSoftwareVertexAnimVertexData();
				hwVertexData = s->_getHardwareVertexAnimVertexData();
				origVertexData = s->getSubMesh()->vertexData;
				s->_markBuffersUsedForAnimation();
			}
			// Apply to both hardware and software, if requested
			if (software)
			{
				if (firstAnim && track->getAnimationType() == VAT_POSE)
				{
					// First time through for a piece of pose animated vertex data
					// We need to copy the original position values to the temp accumulator
					const VertexElement* origelem = 
						origVertexData->vertexDeclaration->findElementBySemantic(VES_POSITION);
					const VertexElement* destelem = 
						swVertexData->vertexDeclaration->findElementBySemantic(VES_POSITION);
					HardwareVertexBufferSharedPtr origBuffer = 
						origVertexData->vertexBufferBinding->getBuffer(origelem->getSource());
					HardwareVertexBufferSharedPtr destBuffer = 
						swVertexData->vertexBufferBinding->getBuffer(destelem->getSource());
					destBuffer->copyData(*origBuffer.get(), 0, 0, destBuffer->getSizeInBytes(), true);
				}
				track->setTargetMode(VertexAnimationTrack::TM_SOFTWARE);
				track->applyToVertexData(swVertexData, timeIndex, weight, 
					&(entity->getMesh()->getPoseList()));
			}
			if (hardware)
			{
				track->setTargetMode(VertexAnimationTrack::TM_HARDWARE);
				track->applyToVertexData(hwVertexData, timeIndex, weight, 
					&(entity->getMesh()->getPoseList()));
			}
		}

	}
	//---------------------------------------------------------------------
	void TangentSpaceCalc::extendBuffers(VertexSplits& vertexSplits)
	{
		if (!vertexSplits.empty())
		{
			// ok, need to increase the vertex buffer size, and alter some indexes

			// vertex buffers first
			VertexBufferBinding* newBindings = HardwareBufferManager::getSingleton().createVertexBufferBinding();
			const VertexBufferBinding::VertexBufferBindingMap& bindmap = 
				mVData->vertexBufferBinding->getBindings();
			for (VertexBufferBinding::VertexBufferBindingMap::const_iterator i = 
				bindmap.begin(); i != bindmap.end(); ++i)
			{
				HardwareVertexBufferSharedPtr srcbuf = i->second;
				// Derive vertex count from buffer not vertex data, in case using
				// the vertexStart option in vertex data
				size_t newVertexCount = srcbuf->getNumVertices() + vertexSplits.size();
				// Create new buffer & bind
				HardwareVertexBufferSharedPtr newBuf = 
					HardwareBufferManager::getSingleton().createVertexBuffer(
					srcbuf->getVertexSize(), newVertexCount, srcbuf->getUsage(), 
					srcbuf->hasShadowBuffer());
				newBindings->setBinding(i->first, newBuf);

				// Copy existing contents (again, entire buffer, not just elements referenced)
				newBuf->copyData(*(srcbuf.get()), 0, 0, srcbuf->getNumVertices() * srcbuf->getVertexSize(), true);

				// Split vertices, read / write from new buffer
				char* pBase = static_cast<char*>(newBuf->lock(HardwareBuffer::HBL_NORMAL));
				for (VertexSplits::iterator spliti = vertexSplits.begin(); 
					spliti != vertexSplits.end(); ++spliti)
				{
					const char* pSrcBase = pBase + spliti->first * newBuf->getVertexSize();
					char* pDstBase = pBase + spliti->second * newBuf->getVertexSize();
					memcpy(pDstBase, pSrcBase, newBuf->getVertexSize());
				}
				newBuf->unlock();

			}

			// Update vertex data
			// Increase vertex count according to num splits
			mVData->vertexCount += vertexSplits.size();
			// Flip bindings over to new buffers (old buffers released)
			HardwareBufferManager::getSingleton().destroyVertexBufferBinding(mVData->vertexBufferBinding);
			mVData->vertexBufferBinding = newBindings;

			// If vertex size requires 32bit index buffer
			if (mVData->vertexCount > 65536)
			{
				for (size_t i = 0; i < mIDataList.size(); ++i)
				{
					// check index size
					IndexData* idata = mIDataList[i];
					HardwareIndexBufferSharedPtr srcbuf = idata->indexBuffer;
					if (srcbuf->getType() == HardwareIndexBuffer::IT_16BIT)
					{
						size_t indexCount = srcbuf->getNumIndexes();

						// convert index buffer to 32bit.
						HardwareIndexBufferSharedPtr newBuf =
							HardwareBufferManager::getSingleton().createIndexBuffer(
							HardwareIndexBuffer::IT_32BIT, indexCount,
							srcbuf->getUsage(), srcbuf->hasShadowBuffer());

						uint16* pSrcBase = static_cast<uint16*>(srcbuf->lock(HardwareBuffer::HBL_NORMAL));
						uint32* pBase = static_cast<uint32*>(newBuf->lock(HardwareBuffer::HBL_NORMAL));

						size_t j = 0;
						while (j < indexCount)
						{
							*pBase++ = *pSrcBase++;
							++j;
						}

						srcbuf->unlock();
						newBuf->unlock();

						// assign new index buffer.
						idata->indexBuffer = newBuf;
					}
				}
			}
		}

	}
Ejemplo n.º 6
0
    SkeletonPtr MergeSkeleton::bake()
    {    
        MeshCombiner::getSingleton().log( 
             "Baking: New Skeleton started" );

        SkeletonPtr sp = SkeletonManager::getSingleton().create( "mergeSkeleton", 
             ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, true );
        
        for( std::vector< Ogre::SkeletonPtr >::iterator it = m_Skeletons.begin();
             it != m_Skeletons.end(); ++it )
        {   
            if(  it == m_Skeletons.begin() )
            {
                MeshCombiner::getSingleton().log( 
                    "Baking: using " + (*it)->getName() + " as the base skeleton"   );

                MeshCombiner::getSingleton().log( 
                    "Baking: adding bones"   );
                Skeleton::BoneIterator bit = (*it)->getBoneIterator();
                while( bit.hasMoreElements() )
                {
                    Bone* bone = bit.getNext();
                    Bone* newbone = sp->createBone( bone->getName(), bone->getHandle() );
                    newbone->setScale( bone->getScale() );
                    newbone->setOrientation( bone->getOrientation() );
                    newbone->setPosition( bone->getPosition() );
                }
                MeshCombiner::getSingleton().log( 
                    "Baking: building bone hierarchy"   );
                // bone hierarchy
                bit = (*it)->getBoneIterator();
                while( bit.hasMoreElements() )
                {
                    Bone* bone = bit.getNext();
                    Node* pnode = bone->getParent();
                    if( pnode != NULL )
                    {
                        Bone* pbone = static_cast<Bone*>( pnode );
                        sp->getBone( pbone->getHandle() )->addChild( sp->getBone( bone->getHandle() ) );
                    }
                }
            }   

            MeshCombiner::getSingleton().log( 
                "Baking: adding animations for " + (*it)->getName() );

            // insert all animations
            for (unsigned short a=0; a < (*it)->getNumAnimations(); ++a )
            {
                Animation* anim = (*it)->getAnimation( a );
                Animation* newanim = sp->createAnimation( anim->getName(), anim->getLength() );

                if( anim->getNumNodeTracks() > 0 )
                    MeshCombiner::getSingleton().log( 
                        "Baking: adding node tracks" );
                for( unsigned short na=0; na < anim->getNumNodeTracks(); ++na )
                {
                    if( anim->hasNodeTrack( na ) )
                    {
                        NodeAnimationTrack* nat = anim->getNodeTrack( na );
                        NodeAnimationTrack* newnat = newanim->createNodeTrack( na );
                        // all key frames
                        for( unsigned short nf=0; nf < nat->getNumKeyFrames(); ++nf )
                        {
                            TransformKeyFrame* tkf = nat->getNodeKeyFrame( nf );
                            TransformKeyFrame* newtkf = newnat->createNodeKeyFrame( tkf->getTime() );
                            newtkf->setRotation( tkf->getRotation() );
                            newtkf->setTranslate( tkf->getTranslate() );
                            newtkf->setScale( tkf->getScale() );
                        }

                        newnat->setAssociatedNode( sp->getBone( nat->getHandle() ) );
                    }
                }

                if( anim->getNumNumericTracks() > 0 )
                    MeshCombiner::getSingleton().log( 
                        "Baking: adding numeric tracks" );
                for( unsigned short na=0; na < anim->getNumNumericTracks(); ++na )
                {
                    if( anim->hasNumericTrack( na ) )
                    {
                        NumericAnimationTrack* nat = anim->getNumericTrack( na );
                        NumericAnimationTrack* newnat = newanim->createNumericTrack( na );

                        // all key frames
                        for( unsigned short nf=0; nf < nat->getNumKeyFrames(); ++nf )
                        {
                            NumericKeyFrame* nkf = nat->getNumericKeyFrame( nf );
                            NumericKeyFrame* newnkf = newnat->createNumericKeyFrame( nkf->getTime() );
                            newnkf->setValue( nkf->getValue() );
                        }
                    }
                }

                if( anim->getNumVertexTracks() > 0 )
                    MeshCombiner::getSingleton().log( 
                        "Baking: adding vertex tracks" );
                for( unsigned short va=0; va < anim->getNumVertexTracks(); ++va )
                {
                    if( anim->hasVertexTrack( va ) )
                    {
                        VertexAnimationTrack* vat = anim->getVertexTrack( va );
                        VertexAnimationTrack* newvat = newanim->createVertexTrack( va, vat->getAnimationType() );

                        // all key frames
                        for( unsigned short nf=0; nf < vat->getNumKeyFrames(); ++nf )
                        {
                            // all morphs
                            VertexMorphKeyFrame* vmkf = vat->getVertexMorphKeyFrame( nf );
                            if( vmkf != NULL )
                            {
                                VertexMorphKeyFrame* newvmkf = newvat->createVertexMorphKeyFrame( vmkf->getTime() );
                                // @todo vertex buffer copying correct??
                                HardwareVertexBufferSharedPtr buf = vmkf->getVertexBuffer();
                                HardwareVertexBufferSharedPtr newbuf = HardwareBufferManager::getSingleton().createVertexBuffer(
                                    buf->getVertexSize(), buf->getNumVertices(), buf->getUsage(), buf->hasShadowBuffer() );
                                newbuf->copyData( *buf.getPointer(), 0, 0, buf->getSizeInBytes() );
                            }

                            // all poses
                            VertexPoseKeyFrame* vpkf = vat->getVertexPoseKeyFrame( nf );
                            if( vpkf != NULL )
                            {
                                VertexPoseKeyFrame* newvpkf = newvat->createVertexPoseKeyFrame( vpkf->getTime() );
                                
                                VertexPoseKeyFrame::PoseRefIterator pit = vpkf->getPoseReferenceIterator();
                                while( pit.hasMoreElements() )
                                {
                                    VertexPoseKeyFrame::PoseRef pr = pit.getNext();
                                    newvpkf->addPoseReference( pr.poseIndex, pr.influence );
                                }
                            }

                        }
                    }
                }
            }
        }           

        return sp;
	}