Ejemplo n.º 1
0
//------------------------------------------------------------------------
void CItem::OnRepaired()
{
    for (int i=0; i<eIGS_Last; i++)
    {
        ICharacterInstance *pCharacter = GetEntity()->GetCharacter(i);
        if (pCharacter)
            pCharacter->SetAnimationSpeed(1.0f);
    }

    DestroyedGeometry(false);

    EnableUpdate(true);
}