Ejemplo n.º 1
0
Menu*
RadioView::GetRadioMenu(Ship* s)
{
	dst_elem = 0;

	if (s && sim) {
		if (s->IsStarship()) {
			starship_menu->ClearItems();

			int n           = 0;
			int page_offset = starship_page*PAGE_SIZE;

			ListIter<Element> elem = sim->GetElements();

			if (num_pages == 0) {
				while (++elem) {
					if (elem->IsFinished() || elem->IsSquadron() || elem->IsStatic())
					continue;

					if (ship->GetIFF() == elem->GetIFF() && ship->GetElement() != elem.value())
					n++;
				}

				num_pages = (n/PAGE_SIZE) + (n%PAGE_SIZE > 0);
				n = 0;
				elem.reset();
			}

			while (++elem) {
				if (elem->IsFinished() || elem->IsSquadron() || elem->IsStatic())
				continue;

				if (ship->GetIFF() == elem->GetIFF() && ship->GetElement() != elem.value()) {
					if (n >= page_offset && n < page_offset+PAGE_SIZE) {
						char text[64];
						sprintf_s(text, "%d. %s", n+1 - page_offset, (const char*) elem->Name());

						if (elem->IsActive()) {
							starship_menu->AddMenu(text, elem_menu, (DWORD) elem.value());
						}
						else {
							strcat_s(text, " ");
							strcat_s(text, Game::GetText("RadioView.item.not-avail").data());
							starship_menu->AddItem(text, 0, false);
						}
					}
					n++;
				}
			}

			if (num_pages > 1) {
				char text[64];
				sprintf_s(text, Game::GetText("RadioView.item.next-page").data(), starship_page + 1, num_pages);
				starship_menu->AddItem(text); 
			}

			return starship_menu;
		}
		else if (s->IsDropship()) {
			return fighter_menu;
		}
	}

	return 0;
}