void WeaponGroup::DropTarget() { ListIter<Weapon> w = weapons; while (++w) w->SetTarget(0, 0); }
void WeaponGroup::SetTarget(SimObject* target, System* subtarget) { ListIter<Weapon> w = weapons; while (++w) w->SetTarget(target, subtarget); }
void WeaponGroup::DropTarget() { ListIter<Weapon> w = weapons; while (++w) w->SetTarget(0, 0); }
void WeaponGroup::SetTarget(SimObject* target, System* subtarget) { ListIter<Weapon> w = weapons; while (++w) w->SetTarget(target, subtarget); }