Ejemplo n.º 1
0
void
Scene::Collect()
{
    ListIter<Graphic> iter = graphics;

    while (++iter) {
        Graphic* g = iter.value();
        if (g->Life() == 0) {
            delete iter.removeItem();
        }
    }   

    iter.attach(sprites);

    while (++iter) {
        Graphic* g = iter.value();
        if (g->Life() == 0) {
            delete iter.removeItem();
        }
    }   

    ListIter<Light> iter1 = lights;

    while (++iter1) {
        Light* l = iter1.value();
        if (l->Life() == 0) {
            delete iter1.removeItem();
        }
    }   
}