Ejemplo n.º 1
0
// DEPRECATED
// get_entity_name(self)
int ObjectRef::l_get_entity_name(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	LuaEntitySAO *co = getluaobject(ref);
	if(co == NULL) return 0;
	// Do it
	std::string name = co->getName();
	lua_pushstring(L, name.c_str());
	return 1;
}