Ejemplo n.º 1
0
bool ServerConnectMgr::ConnectToServer(int32 nServerID,int32 nServerType,const char arrHost[32],int32 nPort,NetMsgEnter fEnter,NetMsgOn fMsg,NetMsgExit fExit)
{

	NetClientInfoVecterType::iterator it = m_vecNetClientInfo.begin();
	NetClientInfoVecterType::iterator itEnd = m_vecNetClientInfo.end();
	for (; it != itEnd;++it)
	{
		if((*it)->nServerID == nServerID)
			return false;
	}

	NetClient* pNetClient = new NetClient();
	pNetClient->SetAddress(arrHost, nPort);
	pNetClient->SetHandler(fEnter,fMsg,fExit);
	pNetClient->Start();

	NetClientInfo* pConn = new NetClientInfo();
	pConn->pNetClient = pNetClient;
	pConn->nServerID = nServerID;
	pConn->nServerType = nServerType;
	m_vecNetClientInfo.push_back(pConn);

	return true;

}
Ejemplo n.º 2
0
void ClientInit()
{
	 InitNetMsg();

	 for (int32 i = 0; i < MAX_CLIENT_COUNT; ++i)
	 {
		 NetClient* gNetClient = new NetClient();
		 gNetClient->SetAddress("127.0.0.1", 9900);
		 gNetClient->SetHandler(OnNetMsgEnter, OnNetMsg, OnNetMsgExit);
		 gNetClient->Start();

		 ClientPlayer* gPlayer = new ClientPlayer();
		 gPlayer->SetSocket(gNetClient->GetSocket());

         ClientPlayerMgr::Instance()->AddSocket(gNetClient,gPlayer);
	 }

	//命令调试
	//gGameCommond.Init(gNetClient->GetSocket());
	//GameCommand::CommandHelp();

}