Ejemplo n.º 1
0
int NetClient::clientStopper (void* instance) {
	NetClient* pNetClient = (NetClient*) instance;
	
	while (!pNetClient->m_stopClient)
		SDL_Delay (1000);
	
	SDL_Delay ( NetControl::M_THREAD_FINISH_WAIT_TIME );

	if (pNetClient->m_deadReckoningIsOn){
		SDL_KillThread( pNetClient->m_pThreadDeadReckoning );
		pNetClient->m_deadReckoningIsOn = false;
	}

	if (pNetClient->m_syncSenderIsOn){
		SDL_KillThread( pNetClient->m_pThreadSyncSender );
		pNetClient->m_syncSenderIsOn = false;
	}

	if (pNetClient->m_receiverIsOn){
		SDL_KillThread( pNetClient->m_pThreadReceiver );
		pNetClient->m_receiverIsOn = false;
		
		SDL_SemPost (pNetClient->m_pSemEntityValues); /** terminou de mexer nas entidades... liberar acesso **/
		NetControl::postForSync(); /** terminou de mexer nas entidades. pode liberar para o SceneManager::update() **/
	}

	if (pNetClient->m_isConnected)
		pNetClient->disconnectFromServer();

	pNetClient->killAllEntities();
	
	if (pNetClient->m_clientIsOn){
		SDLNet_UDP_Close(pNetClient->m_sock);

		if (pNetClient->m_pSemEntityValues != NULL){
			SDL_DestroySemaphore(pNetClient->m_pSemEntityValues);
			pNetClient->m_pSemEntityValues = NULL;
		}

		pNetClient->m_clientIsOn = false;
	}

	//PIPOCA todas as entidades um dia instanciadas		
	/**
	REMOVER  T O D A S  AS ENTIDADES DO JOGO[?]
		**/

	//limpar lista de entidades
	pNetClient->m_vMyEntities.clear();
	pNetClient->m_vOthersNames.clear();
	for (int vRunner = 0; vRunner < pNetClient->m_vOthersEntities.size(); vRunner++){
		pNetClient->m_vOthersEntities[vRunner].clear();
	}

	//limpar fila de NetCustomMessages recebidas
	while ( !pNetClient->m_qCustomMessageQueue.empty() ){
		delete ( pNetClient->m_qCustomMessageQueue.front() );
		pNetClient->m_qCustomMessageQueue.pop();
	}
	return 0;
}