Ejemplo n.º 1
0
void Piece::RotateXCCW() {
	isMoved = true;
	unsigned int n = size;
	unsigned int colLimit = floor((float) n / 2.0);
	unsigned int rowLimit = ceil((float) n / 2.0);

	for (unsigned int c = 0; c < n; c++) {
		for (unsigned int d = 0; d < colLimit; d++) {
			for (unsigned int r = 0; r < rowLimit; r++) {

				Voxel* temp = container[c][r][d];
				if (temp != 0) {
					temp = temp->Copy();
				}

				//SwapVoxels(c, r, d, container[n - 1 - r][c][d]);
				SwapVoxels(c, r, d, container[c][d][n - 1 - r]);

				//SwapVoxels(n - 1 - r, c, d, container[n - 1 - c][n - 1 - r][d]);
				SwapVoxels(c, d, n - 1 - r, container[c][n - 1 - r][n - 1 - d]);

				//SwapVoxels(n - 1 - c, n - 1 - r, d, container[r][n - 1 - c][d]);
				SwapVoxels(c, n - 1 - r, n - 1 - d, container[c][n - 1 - d][r]);

				//SwapVoxels(r, n - 1 - c, d, temp);
				SwapVoxels(c, n - 1 - d, r, temp);

			}
		}
	}
}
Ejemplo n.º 2
0
void Piece::RotateZCCW() {
	isMoved = true;
	unsigned int n = size;
	unsigned int colLimit = floor((float) n / 2.0);
	unsigned int rowLimit = ceil((float) n / 2.0);

//	unsigned int topRow = GetTopRow();
//	unsigned int leftCol = GetLeftCol();
//	unsigned int topDep = GetTopDep();

	for (unsigned int d = 0; d < size; d++) {
		for (unsigned int c = 0; c < colLimit; c++) {
			for (unsigned int r = 0; r < rowLimit; r++) {

				Voxel* temp = container[c][r][d];
				if (temp != 0) {
					temp = temp->Copy();
				}

				SwapVoxels(c, r, d, container[n - 1 - r][c][d]); //	container[c][r][d] = container[n - 1 - r][c][d];

				SwapVoxels(n - 1 - r, c, d, container[n - 1 - c][n - 1 - r][d]); //container[n - 1 - r][c][d] = container[n - 1 - c][n - 1 - r][d];

				SwapVoxels(n - 1 - c, n - 1 - r, d, container[r][n - 1 - c][d]); // container[n - 1 - c][n - 1 - r][d] = container[r][n - 1 - c][d];

				SwapVoxels(r, n - 1 - c, d, temp); //container[r][n - 1 - c][d] = temp;

			}
		}
	}
}