Ejemplo n.º 1
0
void Snake::AddBody(int x, int y, int z)
{
	// if cube is already max size, remove the tail
	if(size >= MaxLength)
	{
		Voxel *temp = Body[size%MaxLength];
		int tx = temp->Get_X();
		int ty = temp->Get_Y();
		int tz = temp->Get_Z();
		Cube->SetVoxel(tx,ty,tz,0);
		free(temp); // frees up the tail in memory
	}

	Body[size%MaxLength] =  new Voxel(Cur_x,Cur_y,Cur_z);
	Cube->SetVoxel(Cur_x,Cur_y,Cur_z,1);	
	size ++;
}