Example #1
0
void IN_BackDown(void)
{
	KeyDown(&in_back);
	gHUD.m_Spectator.HandleButtonsDown( IN_BACK );
}
Example #2
0
void
IN_LookdownDown(void)
{
	KeyDown(&in_lookdown);
}
Example #3
0
void
IN_MoverightDown(void)
{
	KeyDown(&in_moveright);
}
Example #4
0
void
IN_RightDown(void)
{
	KeyDown(&in_right);
}
Example #5
0
void
IN_BackDown(void)
{
	KeyDown(&in_back);
}
Example #6
0
void
IN_KLookDown(void)
{
	KeyDown(&in_klook);
}
Example #7
0
void
IN_DownDown(void)
{
	KeyDown(&in_down);
}
Example #8
0
void IN_DuckDown(void)
{
	KeyDown(&in_duck);
	gHUD.m_Spectator.HandleButtonsDown( IN_DUCK );

}
Example #9
0
void IN_ReloadDown(void) {KeyDown(&in_reload);}
Example #10
0
void IN_UseDown (void)
{
	KeyDown(&in_use);
	gHUD.m_Spectator.HandleButtonsDown( IN_USE );
}
Example #11
0
void IN_JumpDown (void)
{
	KeyDown(&in_jump);
	gHUD.m_Spectator.HandleButtonsDown( IN_JUMP );

}
Example #12
0
void IN_StrafeDown(void) {KeyDown(&in_strafe);}
Example #13
0
void IN_MoverightDown(void)
{
	KeyDown(&in_moveright);
	gHUD.m_Spectator.HandleButtonsDown( IN_MOVERIGHT );
}
Example #14
0
void IN_MoveleftDown(void)
{
	KeyDown(&in_moveleft);
	gHUD.m_Spectator.HandleButtonsDown( IN_MOVELEFT );
}
Example #15
0
void CAM_InDown( const CCommand &args ) { KeyDown( &cam_in, args[1] ); }
Example #16
0
void IN_Alt1Down(void) {KeyDown(&in_alt1);}
Example #17
0
void CAM_OutDown( const CCommand &args ) { KeyDown( &cam_out, args[1] ); }
Example #18
0
void IN_GraphDown(void) {KeyDown(&in_graph);}
Example #19
0
void
IN_UpDown(void)
{
	KeyDown(&in_up);
}
Example #20
0
void IN_AttackDown(void)
{
	KeyDown( &in_attack );
	gHUD.m_Spectator.HandleButtonsDown( IN_ATTACK );
}
Example #21
0
void
IN_LeftDown(void)
{
	KeyDown(&in_left);
}
Example #22
0
void CAM_PitchUpDown( const CCommand &args ) { KeyDown( &cam_pitchup, args[1] ); }
Example #23
0
void
IN_ForwardDown(void)
{
	KeyDown(&in_forward);
}
Example #24
0
void CAM_PitchDownDown( const CCommand &args ) { KeyDown( &cam_pitchdown, args[1] ); }
Example #25
0
void
IN_LookupDown(void)
{
	KeyDown(&in_lookup);
}
Example #26
0
void CAM_YawLeftDown( const CCommand &args ) { KeyDown( &cam_yawleft, args[1] ); }
Example #27
0
void
IN_MoveleftDown(void)
{
	KeyDown(&in_moveleft);
}
Example #28
0
void CAM_YawRightDown( const CCommand &args ) { KeyDown( &cam_yawright, args[1] ); }
Example #29
0
void
IN_SpeedDown(void)
{
	KeyDown(&in_speed);
}
Example #30
0
void IN_ForwardDown(void)
{
	KeyDown(&in_forward);
	gHUD.m_Spectator.HandleButtonsDown( IN_FORWARD );
}