示例#1
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void IN_BackDown(void)
{
	KeyDown(&in_back);
	gHUD.m_Spectator.HandleButtonsDown( IN_BACK );
}
示例#2
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void
IN_LookdownDown(void)
{
	KeyDown(&in_lookdown);
}
示例#3
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void
IN_MoverightDown(void)
{
	KeyDown(&in_moveright);
}
示例#4
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void
IN_RightDown(void)
{
	KeyDown(&in_right);
}
示例#5
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void
IN_BackDown(void)
{
	KeyDown(&in_back);
}
示例#6
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void
IN_KLookDown(void)
{
	KeyDown(&in_klook);
}
示例#7
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void
IN_DownDown(void)
{
	KeyDown(&in_down);
}
示例#8
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void IN_DuckDown(void)
{
	KeyDown(&in_duck);
	gHUD.m_Spectator.HandleButtonsDown( IN_DUCK );

}
示例#9
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void IN_ReloadDown(void) {KeyDown(&in_reload);}
示例#10
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void IN_UseDown (void)
{
	KeyDown(&in_use);
	gHUD.m_Spectator.HandleButtonsDown( IN_USE );
}
示例#11
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void IN_JumpDown (void)
{
	KeyDown(&in_jump);
	gHUD.m_Spectator.HandleButtonsDown( IN_JUMP );

}
示例#12
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void IN_StrafeDown(void) {KeyDown(&in_strafe);}
示例#13
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void IN_MoverightDown(void)
{
	KeyDown(&in_moveright);
	gHUD.m_Spectator.HandleButtonsDown( IN_MOVERIGHT );
}
示例#14
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void IN_MoveleftDown(void)
{
	KeyDown(&in_moveleft);
	gHUD.m_Spectator.HandleButtonsDown( IN_MOVELEFT );
}
示例#15
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void CAM_InDown( const CCommand &args ) { KeyDown( &cam_in, args[1] ); }
示例#16
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void IN_Alt1Down(void) {KeyDown(&in_alt1);}
示例#17
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void CAM_OutDown( const CCommand &args ) { KeyDown( &cam_out, args[1] ); }
示例#18
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void IN_GraphDown(void) {KeyDown(&in_graph);}
示例#19
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void
IN_UpDown(void)
{
	KeyDown(&in_up);
}
示例#20
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void IN_AttackDown(void)
{
	KeyDown( &in_attack );
	gHUD.m_Spectator.HandleButtonsDown( IN_ATTACK );
}
示例#21
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void
IN_LeftDown(void)
{
	KeyDown(&in_left);
}
示例#22
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void CAM_PitchUpDown( const CCommand &args ) { KeyDown( &cam_pitchup, args[1] ); }
示例#23
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void
IN_ForwardDown(void)
{
	KeyDown(&in_forward);
}
示例#24
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void CAM_PitchDownDown( const CCommand &args ) { KeyDown( &cam_pitchdown, args[1] ); }
示例#25
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void
IN_LookupDown(void)
{
	KeyDown(&in_lookup);
}
示例#26
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void CAM_YawLeftDown( const CCommand &args ) { KeyDown( &cam_yawleft, args[1] ); }
示例#27
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void
IN_MoveleftDown(void)
{
	KeyDown(&in_moveleft);
}
示例#28
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void CAM_YawRightDown( const CCommand &args ) { KeyDown( &cam_yawright, args[1] ); }
示例#29
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void
IN_SpeedDown(void)
{
	KeyDown(&in_speed);
}
示例#30
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void IN_ForwardDown(void)
{
	KeyDown(&in_forward);
	gHUD.m_Spectator.HandleButtonsDown( IN_FORWARD );
}