bool Data_EnemyDraw::Load(){
#ifndef MYGAME_USE_ENCODED_CSV
	return LoadDataFromCsv();
#else // MYGAME_USE_ENCODED_CSV
	return LoadDataFromDat();
#endif // USE_ENCODED_CSV
}
Example #2
0
bool Data_DollParam::Load(){
#ifdef MYGAME_USE_ENCODED_CSV
	return LoadDataFromDat();
#else // MYGAME_USE_ENCODED_CSV
	return LoadDataFromCsv();
#endif // MYGAME_USE_ENCODED_CSV
}
bool Data_EnemyParam::Load(){
	enemyList.Reserve(DATANUM_ENEMYPARAM);
#ifdef MYGAME_USE_ENCODED_CSV
	return LoadDataFromDat();
#else // MYGAME_USE_ENCODED_CSV
	return LoadDataFromCsv();
#endif // MYGAME_USE_ENCODED_CSV
}