bool Data_EnemyDraw::Load(){ #ifndef MYGAME_USE_ENCODED_CSV return LoadDataFromCsv(); #else // MYGAME_USE_ENCODED_CSV return LoadDataFromDat(); #endif // USE_ENCODED_CSV }
bool Data_DollParam::Load(){ #ifdef MYGAME_USE_ENCODED_CSV return LoadDataFromDat(); #else // MYGAME_USE_ENCODED_CSV return LoadDataFromCsv(); #endif // MYGAME_USE_ENCODED_CSV }
bool Data_EnemyParam::Load(){ enemyList.Reserve(DATANUM_ENEMYPARAM); #ifdef MYGAME_USE_ENCODED_CSV return LoadDataFromDat(); #else // MYGAME_USE_ENCODED_CSV return LoadDataFromCsv(); #endif // MYGAME_USE_ENCODED_CSV }