#include "Containers/AutoTArray.h" AutoTArraymyArray; myArray.Add(1); myArray.Add(2); myArray.Add(3); myArray.Add(4); myArray.Add(5); myArray.Add(6); // Array automatically resizes
#include "Containers/AutoTArray.h" AutoTArrayIn this example, we declare an AutoTArray of FString objects with an initial capacity of 3. We then add two strings to the array and later empty the array. Package Library: AutoTArray is a class provided by the Unreal Engine. It is located in the "Containers" module of the engine.myStringArray; myStringArray.Add("hello"); myStringArray.Add("world"); myStringArray.Empty();