#include#include int main() { // Create an AutoTArray with a default length of 10 AutoTArray myArray; // Initialize the elements of the array to 0 for (int i = 0; i < myArray.Num(); i++) { myArray[i] = 0; } // Output the elements of the array for (int i = 0; i < myArray.Num(); i++) { std::cout << myArray[i] << " "; } return 0; }
#includeThis example creates an AutoTArray object with a default length of 5. The length of the array is then output to the console. In conclusion, AutoTArray is a class in the Unreal Engine's Core container library that allows dynamic allocation of arrays. It provides methods for getting the length of the array and initializing the elements of the array.#include int main() { // Create an AutoTArray with a default length of 5 AutoTArray myArray; // Output the length of the array std::cout << "The length of the array is " << myArray.Num() << std::endl; return 0; }