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C++ (Cpp) Bone::Scale_r Examples
Programming Language:
C++ (Cpp)
Class/Type:
Bone
Method/Function:
Scale_r
Examples at hotexamples.com:
1
C++ (Cpp) Bone::Scale_r - 1 examples found
. These are the top rated real world C++ (Cpp) examples of
Bone::Scale_r
from package crawler extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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addChild(9)
contains(5)
GetNode(5)
GetRigidBody(5)
addChildBone(5)
getChildArmature(4)
Index(4)
changeDisplayWithIndex(3)
changeDisplayByIndex(3)
autorelease(3)
getArmature(3)
addDisplay(3)
OffsetTransformMatrix(3)
_getDerivedPosition(2)
_getNodeToParentTransform(2)
addEntity(2)
draw(2)
connections(2)
direction(2)
attachVertices(2)
_getDerivedOrientation(2)
AddChild(2)
SetRotation(2)
SetPosition(2)
getChild(2)
GetName(2)
SetScale(2)
findJointWith(2)
SetName(2)
getBoneType(1)
getChildIterator(1)
constructRenderObject(1)
findChain(1)
createChildTagPoint(1)
detachVertices(1)
getChannelOrder(1)
display(1)
evaluate(1)
distanceFromPoint(1)
getAngle(1)
getBoneObject(1)
getBaseBox(1)
getAttachedVerticesCount(1)
drag(1)
getAttachedVertices(1)
getBoneParent(1)
addPosition(1)
center(1)
SetLocalMatrix(1)
CombinedTransformationMatrix(1)
Frequently Used Methods
addChild (9)
contains (5)
GetNode (5)
GetRigidBody (5)
addChildBone (5)
getChildArmature (4)
Index (4)
changeDisplayWithIndex (3)
changeDisplayByIndex (3)
autorelease (3)
Frequently Used Methods
getArmature (3)
addDisplay (3)
OffsetTransformMatrix (3)
_getDerivedPosition (2)
_getNodeToParentTransform (2)
addEntity (2)
draw (2)
connections (2)
direction (2)
attachVertices (2)
_getDerivedOrientation (2)
AddChild (2)
SetRotation (2)
SetPosition (2)
getChild (2)
GetName (2)
SetScale (2)
findJointWith (2)
SetName (2)
getBoneType (1)
Frequently Used Methods
_getDerivedOrientation (2)
AddChild (2)
SetRotation (2)
SetPosition (2)
getChild (2)
GetName (2)
SetScale (2)
findJointWith (2)
SetName (2)
getBoneType (1)
getChildIterator (1)
constructRenderObject (1)
findChain (1)
createChildTagPoint (1)
detachVertices (1)
getChannelOrder (1)
display (1)
evaluate (1)
distanceFromPoint (1)
getAngle (1)
getBoneObject (1)
getBaseBox (1)
getAttachedVerticesCount (1)
drag (1)
getAttachedVertices (1)
getBoneParent (1)
addPosition (1)
center (1)
SetLocalMatrix (1)
CombinedTransformationMatrix (1)
Frequently Used Methods
getChildIterator (1)
constructRenderObject (1)
findChain (1)
createChildTagPoint (1)
detachVertices (1)
getChannelOrder (1)
display (1)
evaluate (1)
distanceFromPoint (1)
getAngle (1)
getBoneObject (1)
getBaseBox (1)
getAttachedVerticesCount (1)
drag (1)
getAttachedVertices (1)
getBoneParent (1)
addPosition (1)
center (1)
SetLocalMatrix (1)
CombinedTransformationMatrix (1)
CreateEmptyTransformNodeTree (1)
GetBoneIndex (1)
GetJoint (1)
GetTransformationMatrix (1)
ID (1)
IsParented (1)
Name (1)
Scale_r (1)
SetIndex (1)
SetOffSetMatrix (1)
calculateInternals (1)
SetParentIndex (1)
SetWorldMatrix (1)
_getOffsetTransform (1)
_update (1)
addAngle (1)
addObject (1)
CalculateWorldMatrixAndDefaultPose (1)
addRotation (1)
basis (1)
Example #1
0
Show file
File:
Skeleton.hpp
Project:
HermanHGF/amorphous
void Scale( float scaling_factor ) { m_RootBone.Scale_r( scaling_factor ); }