Example #1
0
void C4Network2ClientList::UpdateClientActivity()
{
	for (C4Network2Client *pClient = pFirst; pClient; pClient = pClient->getNext())
		if (pClient->isActivated())
			if (::Players.GetAtClient(pClient->getID()))
				pClient->SetLastActivity(Game.FrameCounter);
}
Example #2
0
C4Network2Stats::C4Network2Stats() : pSec1Timer(NULL) {
  // set self (needed in CreateGraph-fns)
  Game.pNetworkStatistics = this;
  // init callback timer
  pSec1Timer = new C4Sec1TimerCallback<C4Network2Stats>(this);
  SecondCounter = 0;
  ControlCounter = 0;
  // init graphs
  statObjCount.SetTitle(LoadResStr("IDS_MSG_OBJCOUNT"));
  statFPS.SetTitle(LoadResStr("IDS_MSG_FPS"));
  statNetI.SetTitle(LoadResStr("IDS_NET_INPUT"));
  statNetI.SetColorDw(0x00ff00);
  statNetO.SetTitle(LoadResStr("IDS_NET_OUTPUT"));
  statNetO.SetColorDw(0xff0000);
  graphNetIO.AddGraph(&statNetI);
  graphNetIO.AddGraph(&statNetO);
  statControls.SetTitle(LoadResStr("IDS_NET_CONTROL"));
  statControls.SetAverageTime(100);
  statActions.SetTitle(LoadResStr("IDS_NET_APM"));
  statActions.SetAverageTime(100);
  for (C4Player *pPlr = Game.Players.First; pPlr; pPlr = pPlr->Next)
    pPlr->CreateGraphs();
  C4Network2Client *pClient = NULL;
  while (pClient = Game.Network.Clients.GetNextClient(pClient))
    pClient->CreateGraphs();
}
Example #3
0
C4Network2Client *C4Network2ClientList::GetClient(const C4ClientCore &CCore, int32_t iMaxDiffLevel)
{
	for (C4Network2Client *pClient = pFirst; pClient; pClient = pClient->pNext)
		if (pClient->getCore().getDiffLevel(CCore) <= iMaxDiffLevel)
			return pClient;
	return NULL;
}
void C4Network2Players::HandlePacket(char cStatus, const C4PacketBase *pPacket, C4Network2IOConnection *pConn)
{
	if (!pConn) return;

	// find associated client
	C4Network2Client *pClient = ::Network.Clients.GetClient(pConn);
	if (!pClient) pClient = ::Network.Clients.GetClientByID(pConn->getClientID());

#define GETPKT(type, name) \
    assert(pPacket); const type &name = \
     static_cast<const type &>(*pPacket);

	// player join request?
	if (cStatus == PID_PlayerInfoUpdReq)
	{
		GETPKT(C4PacketPlayerInfoUpdRequest, pkPlrInfo);
		// this packet is sent to the host only, and thus cannot have been sent from the host
		if (!::Network.isHost()) return;
		// handle this packet
		HandlePlayerInfoUpdRequest(&pkPlrInfo.Info, false);
	}
	else if (cStatus == PID_LeagueRoundResults)
	{
		GETPKT(C4PacketLeagueRoundResults, pkLeagueInfo);
		// accepted from the host only
		if (!pClient || !pClient->isHost()) return;
		// process
		Game.RoundResults.EvaluateLeague(pkLeagueInfo.sResultsString.getData(), pkLeagueInfo.fSuccess, pkLeagueInfo.Players);
	}

#undef GETPKT
}
Example #5
0
C4Network2Client *C4Network2ClientList::GetClient(C4Network2IOConnection *pConn) const
{
	for (C4Network2Client *pClient = pFirst; pClient; pClient = pClient->pNext)
		if (pClient->hasConn(pConn))
			return pClient;
	return NULL;
}
Example #6
0
C4Network2Client *C4Network2ClientList::GetClientByID(int32_t iID) const
{
	for (C4Network2Client *pClient = pFirst; pClient; pClient = pClient->pNext)
		if (pClient->getID() == iID)
			return pClient;
	return NULL;
}
Example #7
0
C4Network2Client *C4Network2ClientList::GetClient(const char *szName) const
{
	for (C4Network2Client *pClient = pFirst; pClient; pClient = pClient->pNext)
		if (SEqual(pClient->getName(), szName))
			return pClient;
	return NULL;
}
Example #8
0
bool C4Network2ClientList::AllClientsReady() const
{
	for (C4Network2Client *pClient = pFirst; pClient; pClient = pClient->getNext())
		if (!pClient->isLocal() && pClient->isWaitedFor() && !pClient->isReady())
			return false;
	return true;
}
Example #9
0
void C4Network2ClientList::HandlePacket(char cStatus,
                                        const C4PacketBase *pBasePkt,
                                        C4Network2IOConnection *pConn) {
  // find associated client
  C4Network2Client *pClient = GetClient(pConn);
  if (!pClient) return;

#define GETPKT(type, name) \
  assert(pBasePkt);        \
  const type &name = /*dynamic_cast*/ static_cast<const type &>(*pBasePkt);

  switch (cStatus) {
    case PID_Addr:  // address propagation
    {
      GETPKT(C4PacketAddr, rPkt)
      // find client
      pClient = GetClientByID(rPkt.getClientID());
      if (pClient) {
        C4Network2Address addr = rPkt.getAddr();
        // IP zero? Set to IP from where the packet came
        if (addr.isIPNull()) addr.SetIP(pConn->getPeerAddr().sin_addr);
        // add (no announce)
        if (pClient->AddAddr(addr, true))
          // new address? Try to connect
          pClient->DoConnectAttempt(pIO);
      }
    } break;
  }

#undef GETPKT
}
Example #10
0
C4Network2Client *C4Network2ClientList::RegClient(C4Client *pClient)
{
	// security
	if (pClient->getNetClient())
		return pClient->getNetClient();
	// find insert position
	C4Network2Client *pPos = pFirst, *pLast = NULL;
	for (; pPos; pLast = pPos, pPos = pPos->getNext())
		if (pPos->getID() > pClient->getID())
			break;
	assert(!pLast || pLast->getID() != pClient->getID());
	// create new client
	C4Network2Client *pNetClient = new C4Network2Client(pClient);
	// add to list
	pNetClient->pNext = pPos;
	(pLast ? pLast->pNext : pFirst) = pNetClient;
	pNetClient->pParent = this;
	// local?
	if (pClient->isLocal())
		pLocal = pNetClient;
	else
		// set auto-accept
		pIO->AddAutoAccept(pClient->getCore());
	// add
	return pNetClient;
}
Example #11
0
void C4Network2ClientListBox::ConnectionListItem::Update()
{
	C4Network2IOConnection *pConn = GetConnection();
	if (!pConn)
	{
		// No connection: Shouldn't happen
		pDesc->SetText("???");
		pPing->SetText("???");
		return;
	}
	// update connection ping
	int iPing = pConn->getLag();
	pPing->SetText(FormatString("%d ms", iPing).getData());
	// update description
	// get connection usage
	const char *szConnType;
	C4Network2Client *pNetClient = ::Network.Clients.GetClientByID(iClientID);
	if (pNetClient->getDataConn() == pNetClient->getMsgConn())
		szConnType = "Data/Msg";
	else if (iConnID)
		szConnType = "Msg";
	else
		szConnType = "Data";
	// display info
	pDesc->SetText(FormatString("%s: %s (%s l%d)",
	                            szConnType,
	                            ::Network.NetIO.getNetIOName(pConn->getNetClass()),
	                            pConn->getPeerAddr().ToString().getData(),
	                            pConn->getPacketLoss()).getData());
}
Example #12
0
C4Network2Stats::~C4Network2Stats() {
  for (C4Player *pPlr = Game.Players.First; pPlr; pPlr = pPlr->Next)
    pPlr->ClearGraphs();
  C4Network2Client *pClient = NULL;
  while (pClient = Game.Network.Clients.GetNextClient(pClient))
    pClient->ClearGraphs();
  pSec1Timer->Release();
}
Example #13
0
bool C4Network2ClientList::SendMsgToHost(C4NetIOPacket rPkt) {
  // find host
  C4Network2Client *pHost = GetHost();
  if (!pHost) return false;
  // send message
  if (!pHost->getMsgConn()) return false;
  return pHost->SendMsg(rPkt);
}
Example #14
0
C4Network2Client *C4Network2ClientList::GetNextClientAfterID(
    int32_t iSmallerClientID) const {
  // return client with smallest ID > iSmallerClientID
  C4Network2Client *pBest = NULL;
  for (C4Network2Client *pClient = pFirst; pClient; pClient = pClient->pNext)
    if (pClient->getID() > iSmallerClientID)
      if (!pBest || pBest->getID() > pClient->getID()) pBest = pClient;
  return pBest;
}
Example #15
0
C4Network2IOConnection *C4Network2ClientListBox::ConnectionListItem::GetConnection() const
{
	// get connection by connection ID
	C4Network2Client *pNetClient = ::Network.Clients.GetClientByID(iClientID);
	if (!pNetClient) return nullptr;
	if (iConnID == 0) return pNetClient->getDataConn();
	if (iConnID == 1) return pNetClient->getMsgConn();
	return nullptr;
}
Example #16
0
void C4Network2IO::OnPunch(C4NetIO::addr_t addr)
{
    // Sanity check
    assert (addr.sin_family == AF_INET);
    if (addr.sin_family != AF_INET)
        return;
    ZeroMem(addr.sin_zero, sizeof(addr.sin_zero));
    // Add for local client
    C4Network2Client *pLocal = ::Network.Clients.GetLocal();
    if (pLocal)
        if (pLocal->AddAddr(C4Network2Address(addr, P_UDP), true))
            ::Network.InvalidateReference();
}
Example #17
0
bool C4Network2ClientList::SendMsgToClient(int32_t iClient, C4NetIOPacket RREF rPkt)
{
	// find client
	C4Network2Client *pClient = GetClientByID(iClient);
	if (!pClient) return false;
	// connected? send directly
	if (pClient->isConnected())
		return pClient->SendMsg(rPkt);
	// forward
	C4PacketFwd Fwd; Fwd.SetListType(false);
	Fwd.AddClient(iClient);
	Fwd.SetData(rPkt);
	return SendMsgToHost(MkC4NetIOPacket(PID_FwdReq, Fwd));
}
Example #18
0
void C4Network2ClientList::DeleteClient(C4Network2Client *pClient) {
  // close connections
  pClient->CloseConns("removing client");
  // remove from list
  if (pClient == pFirst)
    pFirst = pClient->getNext();
  else {
    C4Network2Client *pPrev;
    for (pPrev = pFirst; pPrev && pPrev->getNext(); pPrev = pPrev->getNext())
      if (pPrev->getNext() == pClient) break;
    if (pPrev && pPrev->getNext() == pClient) pPrev->pNext = pClient->getNext();
  }
  // remove auto-accept
  pIO->RemoveAutoAccept(pClient->getCore());
  // delete
  delete pClient;
}
Example #19
0
bool C4Network2ClientList::BroadcastMsgToConnClients(const C4NetIOPacket &rPkt)
{
	// Send a msg to all clients that are currently directly reachable.

	// lock
	pIO->BeginBroadcast(false);
	// select connections for broadcast
	for (C4Network2Client *pClient = pFirst; pClient; pClient = pClient->getNext())
		if (pClient->isConnected())
			pClient->getMsgConn()->SetBroadcastTarget(true);
	// broadcast
	bool fSuccess = pIO->Broadcast(rPkt);
	// unlock
	pIO->EndBroadcast();
	// finished
	return fSuccess;
}
Example #20
0
void C4Network2Stats::ExecuteSecond() {
  statFPS.RecordValue(C4Graph::ValueType(Game.FPS));
  statNetI.RecordValue(
      C4Graph::ValueType(Game.Network.NetIO.getProtIRate(P_TCP) +
                         Game.Network.NetIO.getProtIRate(P_UDP)));
  statNetO.RecordValue(
      C4Graph::ValueType(Game.Network.NetIO.getProtORate(P_TCP) +
                         Game.Network.NetIO.getProtORate(P_UDP)));
  // pings for all clients
  C4Network2Client *pClient = NULL;
  while (pClient = Game.Network.Clients.GetNextClient(pClient))
    if (pClient->getStatPing()) {
      int iPing = 0;
      C4Network2IOConnection *pConn = pClient->getMsgConn();
      if (pConn) iPing = pConn->getLag();
      pClient->getStatPing()->RecordValue(C4Graph::ValueType(iPing));
    }
  ++SecondCounter;
}
Example #21
0
bool C4Network2ClientList::BroadcastMsgToClients(const C4NetIOPacket &rPkt)
{
	// Send a msg to all clients, including clients that are not connected to
	// this computer (will get forwarded by host).

	C4PacketFwd Fwd; Fwd.SetListType(true);
	// lock
	pIO->BeginBroadcast(false);
	// select connections for broadcast
	for (C4Network2Client *pClient = pFirst; pClient; pClient = pClient->getNext())
		if (!pClient->isHost())
			if (pClient->isConnected())
			{
				pClient->getMsgConn()->SetBroadcastTarget(true);
				Fwd.AddClient(pClient->getID());
			}
	// broadcast
	bool fSuccess = pIO->Broadcast(rPkt);
	// unlock
	pIO->EndBroadcast();
	// clients: send forward request to host
	if (!fHost)
	{
		Fwd.SetData(rPkt);
		fSuccess &= SendMsgToHost(MkC4NetIOPacket(PID_FwdReq, Fwd));
	}
	return fSuccess;
}
Example #22
0
void C4Network2ClientList::DoConnectAttempts() {
  // check interval
  time_t t;
  time(&t);
  for (C4Network2Client *pClient = pFirst; pClient;
       pClient = pClient->getNext())
    if (!pClient->isLocal() && !pClient->isRemoved() &&
        pClient->getNextConnAttempt() && pClient->getNextConnAttempt() <= t)
      // attempt connect
      pClient->DoConnectAttempt(pIO);
}
Example #23
0
void C4Network2ClientListBox::Update()
{
	// sync with client list
	ListItem *pItem = static_cast<ListItem *>(pClientWindow->GetFirst()), *pNext;
	const C4Client *pClient = nullptr;
	while ((pClient = Game.Clients.getClient(pClient)))
	{
		// skip host in startup board
		if (IsStartup() && pClient->isHost()) continue;
		// deleted client(s) present? this will also delete unneeded client connections of previous client
		while (pItem && (pItem->GetClientID() < pClient->getID()))
		{
			pNext = static_cast<ListItem *>(pItem->GetNext());
			delete pItem; pItem = pNext;
		}
		// same present for update?
		// need not check for connection ID, because a client item will always be placed before the corresponding connection items
		if (pItem && pItem->GetClientID() == pClient->getID())
		{
			pItem->Update();
			pItem = static_cast<ListItem *>(pItem->GetNext());
		}
		else
			// not present: insert (or add if pItem=nullptr)
			InsertElement(new ClientListItem(this, pClient->getID()), pItem);
		// update connections for client
		// but no connections in startup board
		if (IsStartup()) continue;
		// enumerate client connections
		C4Network2Client *pNetClient = pClient->getNetClient();
		if (!pNetClient) continue; // local client does not have connections
		C4Network2IOConnection *pLastConn = nullptr;
		for (int i = 0; i<2; ++i)
		{
			C4Network2IOConnection *pConn = i ? pNetClient->getMsgConn() : pNetClient->getDataConn();
			if (!pConn) continue;
			if (pConn == pLastConn) continue; // combined connection: Display only one
			pLastConn = pConn;
			// del leading items
			while (pItem && ((pItem->GetClientID() < pClient->getID()) || ((pItem->GetClientID() == pClient->getID()) && (pItem->GetConnectionID() < i))))
			{
				pNext = static_cast<ListItem *>(pItem->GetNext());
				delete pItem; pItem = pNext;
			}
			// update connection item
			if (pItem && pItem->GetClientID() == pClient->getID() && pItem->GetConnectionID() == i)
			{
				pItem->Update();
				pItem = static_cast<ListItem *>(pItem->GetNext());
			}
			else
			{
				// new connection: create it
				InsertElement(new ConnectionListItem(this, pClient->getID(), i), pItem);
			}
		}
	}
	// del trailing items
	while (pItem)
	{
		pNext = static_cast<ListItem *>(pItem->GetNext());
		delete pItem; pItem = pNext;
	}
}
Example #24
0
void C4Network2ClientList::ResetReady()
{
	for (C4Network2Client *pClient = pFirst; pClient; pClient = pClient->getNext())
		if (pClient->isWaitedFor())
			pClient->SetStatus(NCS_NotReady);
}
Example #25
0
void C4Network2ClientList::SendAddresses(C4Network2IOConnection *pConn)
{
	// send all client addresses known
	for (C4Network2Client *pClient = pFirst; pClient; pClient = pClient->getNext())
		pClient->SendAddresses(pConn);
}
Example #26
0
void C4Network2ClientDlg::UpdateText()
{
	// begin updating (clears previous text)
	BeginUpdateText();
	// get core
	const C4Client *pClient = Game.Clients.getClientByID(iClientID);
	if (!pClient)
	{
		// client ID unknown
		AddLineFmt(LoadResStr("IDS_NET_CLIENT_INFO_UNKNOWNID"), iClientID);
	}
	else
	{
		// get client (may be nullptr for local info)
		C4Network2Client *pNetClient = pClient->getNetClient();
		// show some info
		StdCopyStrBuf strInfo;
		if (!pClient->isActivated()) { strInfo.Append(LoadResStr("IDS_MSG_INACTIVE")); strInfo.Append(" "); }
		if (pClient->isLocal()) { strInfo.Append(LoadResStr("IDS_MSG_LOCAL")); strInfo.Append(" "); }
		strInfo.AppendFormat("%s %s (ID #%d)%s",
			LoadResStr(pClient->isHost() ? "IDS_MSG_HOST" : "IDS_MSG_CLIENT"),
			pClient->getName(),
			iClientID,
			::Network.isHost() && pNetClient && !pNetClient->isReady() ? " (!ack)" : "");
		AddLine(strInfo.getData());
		// show addresses
		int iCnt;
		if ((iCnt=pNetClient->getAddrCnt()))
		{
			AddLine(LoadResStr("IDS_NET_CLIENT_INFO_ADDRESSES"));
			for (int i=0; i<iCnt; ++i)
			{
				C4Network2Address addr = pNetClient->getAddr(i);
				AddLineFmt("  %d: %s",
				           i,                        // adress index
				           addr.toString().getData());
			}
		}
		else
			AddLine(LoadResStr("IDS_NET_CLIENT_INFO_NOADDRESSES"));
		// show connection
		if (pNetClient)
		{
			// connections
			if (pNetClient->isConnected())
			{
				AddLineFmt(LoadResStr("IDS_NET_CLIENT_INFO_CONNECTIONS"),
				           pNetClient->getMsgConn() == pNetClient->getDataConn() ? "Msg/Data" : "Msg",
				           ::Network.NetIO.getNetIOName(pNetClient->getMsgConn()->getNetClass()),
						   pNetClient->getMsgConn()->getPeerAddr().ToString().getData(),
				           pNetClient->getMsgConn()->getPingTime());
				if (pNetClient->getMsgConn() != pNetClient->getDataConn())
					AddLineFmt(LoadResStr("IDS_NET_CLIENT_INFO_CONNDATA"),
					           ::Network.NetIO.getNetIOName(pNetClient->getDataConn()->getNetClass()),
					           pNetClient->getDataConn()->getPeerAddr().ToString().getData(),
					           pNetClient->getDataConn()->getPingTime());
			}
			else
				AddLine(LoadResStr("IDS_NET_CLIENT_INFO_NOCONNECTIONS"));
		}
	}
	// update done
	EndUpdateText();
}
Example #27
0
void C4Network2ClientListBox::ClientListItem::Update()
{
	// update wait label
	if (pPing)
	{
		int iWait = ::Control.Network.ClientPerfStat(iClientID);
		pPing->SetText(FormatString("%d ms", iWait).getData());
		pPing->SetColor(C4RGB(
		                  Clamp(255-Abs(iWait)*5, 0, 255),
		                  Clamp(255-iWait*5, 0, 255),
		                  Clamp(255+iWait*5, 0, 255)));
	}
	// update activation status
	const C4Client *pClient = GetClient(); if (!pClient) return;
	bool fIsActive = pClient->isActivated();
	if (fIsActive != fShownActive)
	{
		fShownActive = fIsActive;
		if (!pClient->isHost()) pStatusIcon->SetIcon(fIsActive ? C4GUI::Ico_Client : C4GUI::Ico_ObserverClient);
		if (pActivateBtn)
		{
			pActivateBtn->SetIcon(fIsActive ? C4GUI::Ico_Active : C4GUI::Ico_Inactive);
			pActivateBtn->SetToolTip(LoadResStrNoAmp(fIsActive ? "IDS_NET_DEACTIVATECLIENT" : "IDS_NET_ACTIVATECLIENT"));
		}
	}
	// update players in tooltip
	StdStrBuf sCltPlrs(Game.PlayerInfos.GetActivePlayerNames(false, iClientID));
	pName->SetToolTip(sCltPlrs.getData());
	// update icon: Network status
	C4GUI::Icons icoStatus = C4GUI::Ico_UnknownClient;
	C4Network2Client *pClt = pClient->getNetClient();
	if (pClt)
	{
		switch (pClt->getStatus())
		{
		case NCS_Joining: // waiting for join data
		case NCS_Chasing: // client is behind (status not acknowledged, isn't waited for)
		case NCS_NotReady: // client is behind (status not acknowledged)
			icoStatus = C4GUI::Ico_Loading;
			break;

		case NCS_Ready: // client acknowledged network status
			icoStatus = C4GUI::Ico_Ready;
			break;

		case NCS_Remove: // client is to be removed
			icoStatus = C4GUI::Ico_Kick;
			break;

		default: // whatever
			assert(false);
			icoStatus = C4GUI::Ico_Loading;
			break;
		}
	}
	// sound icon?
	if (last_sound_time)
	{
		time_t dt = time(nullptr) - last_sound_time;
		if (dt >= SoundIconShowTime)
		{
			// stop showing sound icon
			last_sound_time = 0;
		}
		else
		{
			// time not up yet: show sound icon
			icoStatus = C4GUI::Ico_Sound;
		}
	}
	// network OK - control ready?
	if (!pForDlg->IsStartup() && (icoStatus == C4GUI::Ico_Ready))
	{
		if (!::Control.Network.ClientReady(iClientID, ::Control.ControlTick))
		{
			// control not ready
			icoStatus = C4GUI::Ico_NetWait;
		}
	}
	// set new icon
	pStatusIcon->SetIcon(icoStatus);
}