C4Network2Stats::~C4Network2Stats() { for (C4Player *pPlr = Game.Players.First; pPlr; pPlr = pPlr->Next) pPlr->ClearGraphs(); C4Network2Client *pClient = NULL; while (pClient = Game.Network.Clients.GetNextClient(pClient)) pClient->ClearGraphs(); pSec1Timer->Release(); }