Example #1
0
void C4Network2ClientListBox::ConnectionListItem::Update()
{
	C4Network2IOConnection *pConn = GetConnection();
	if (!pConn)
	{
		// No connection: Shouldn't happen
		pDesc->SetText("???");
		pPing->SetText("???");
		return;
	}
	// update connection ping
	int iPing = pConn->getLag();
	pPing->SetText(FormatString("%d ms", iPing).getData());
	// update description
	// get connection usage
	const char *szConnType;
	C4Network2Client *pNetClient = ::Network.Clients.GetClientByID(iClientID);
	if (pNetClient->getDataConn() == pNetClient->getMsgConn())
		szConnType = "Data/Msg";
	else if (iConnID)
		szConnType = "Msg";
	else
		szConnType = "Data";
	// display info
	pDesc->SetText(FormatString("%s: %s (%s l%d)",
	                            szConnType,
	                            ::Network.NetIO.getNetIOName(pConn->getNetClass()),
	                            pConn->getPeerAddr().ToString().getData(),
	                            pConn->getPacketLoss()).getData());
}
Example #2
0
C4Network2IOConnection *C4Network2ClientListBox::ConnectionListItem::GetConnection() const
{
	// get connection by connection ID
	C4Network2Client *pNetClient = ::Network.Clients.GetClientByID(iClientID);
	if (!pNetClient) return nullptr;
	if (iConnID == 0) return pNetClient->getDataConn();
	if (iConnID == 1) return pNetClient->getMsgConn();
	return nullptr;
}
Example #3
0
void C4Network2ClientDlg::UpdateText()
{
	// begin updating (clears previous text)
	BeginUpdateText();
	// get core
	const C4Client *pClient = Game.Clients.getClientByID(iClientID);
	if (!pClient)
	{
		// client ID unknown
		AddLineFmt(LoadResStr("IDS_NET_CLIENT_INFO_UNKNOWNID"), iClientID);
	}
	else
	{
		// get client (may be nullptr for local info)
		C4Network2Client *pNetClient = pClient->getNetClient();
		// show some info
		StdCopyStrBuf strInfo;
		if (!pClient->isActivated()) { strInfo.Append(LoadResStr("IDS_MSG_INACTIVE")); strInfo.Append(" "); }
		if (pClient->isLocal()) { strInfo.Append(LoadResStr("IDS_MSG_LOCAL")); strInfo.Append(" "); }
		strInfo.AppendFormat("%s %s (ID #%d)%s",
			LoadResStr(pClient->isHost() ? "IDS_MSG_HOST" : "IDS_MSG_CLIENT"),
			pClient->getName(),
			iClientID,
			::Network.isHost() && pNetClient && !pNetClient->isReady() ? " (!ack)" : "");
		AddLine(strInfo.getData());
		// show addresses
		int iCnt;
		if ((iCnt=pNetClient->getAddrCnt()))
		{
			AddLine(LoadResStr("IDS_NET_CLIENT_INFO_ADDRESSES"));
			for (int i=0; i<iCnt; ++i)
			{
				C4Network2Address addr = pNetClient->getAddr(i);
				AddLineFmt("  %d: %s",
				           i,                        // adress index
				           addr.toString().getData());
			}
		}
		else
			AddLine(LoadResStr("IDS_NET_CLIENT_INFO_NOADDRESSES"));
		// show connection
		if (pNetClient)
		{
			// connections
			if (pNetClient->isConnected())
			{
				AddLineFmt(LoadResStr("IDS_NET_CLIENT_INFO_CONNECTIONS"),
				           pNetClient->getMsgConn() == pNetClient->getDataConn() ? "Msg/Data" : "Msg",
				           ::Network.NetIO.getNetIOName(pNetClient->getMsgConn()->getNetClass()),
						   pNetClient->getMsgConn()->getPeerAddr().ToString().getData(),
				           pNetClient->getMsgConn()->getPingTime());
				if (pNetClient->getMsgConn() != pNetClient->getDataConn())
					AddLineFmt(LoadResStr("IDS_NET_CLIENT_INFO_CONNDATA"),
					           ::Network.NetIO.getNetIOName(pNetClient->getDataConn()->getNetClass()),
					           pNetClient->getDataConn()->getPeerAddr().ToString().getData(),
					           pNetClient->getDataConn()->getPingTime());
			}
			else
				AddLine(LoadResStr("IDS_NET_CLIENT_INFO_NOCONNECTIONS"));
		}
	}
	// update done
	EndUpdateText();
}
Example #4
0
void C4Network2ClientListBox::Update()
{
	// sync with client list
	ListItem *pItem = static_cast<ListItem *>(pClientWindow->GetFirst()), *pNext;
	const C4Client *pClient = nullptr;
	while ((pClient = Game.Clients.getClient(pClient)))
	{
		// skip host in startup board
		if (IsStartup() && pClient->isHost()) continue;
		// deleted client(s) present? this will also delete unneeded client connections of previous client
		while (pItem && (pItem->GetClientID() < pClient->getID()))
		{
			pNext = static_cast<ListItem *>(pItem->GetNext());
			delete pItem; pItem = pNext;
		}
		// same present for update?
		// need not check for connection ID, because a client item will always be placed before the corresponding connection items
		if (pItem && pItem->GetClientID() == pClient->getID())
		{
			pItem->Update();
			pItem = static_cast<ListItem *>(pItem->GetNext());
		}
		else
			// not present: insert (or add if pItem=nullptr)
			InsertElement(new ClientListItem(this, pClient->getID()), pItem);
		// update connections for client
		// but no connections in startup board
		if (IsStartup()) continue;
		// enumerate client connections
		C4Network2Client *pNetClient = pClient->getNetClient();
		if (!pNetClient) continue; // local client does not have connections
		C4Network2IOConnection *pLastConn = nullptr;
		for (int i = 0; i<2; ++i)
		{
			C4Network2IOConnection *pConn = i ? pNetClient->getMsgConn() : pNetClient->getDataConn();
			if (!pConn) continue;
			if (pConn == pLastConn) continue; // combined connection: Display only one
			pLastConn = pConn;
			// del leading items
			while (pItem && ((pItem->GetClientID() < pClient->getID()) || ((pItem->GetClientID() == pClient->getID()) && (pItem->GetConnectionID() < i))))
			{
				pNext = static_cast<ListItem *>(pItem->GetNext());
				delete pItem; pItem = pNext;
			}
			// update connection item
			if (pItem && pItem->GetClientID() == pClient->getID() && pItem->GetConnectionID() == i)
			{
				pItem->Update();
				pItem = static_cast<ListItem *>(pItem->GetNext());
			}
			else
			{
				// new connection: create it
				InsertElement(new ConnectionListItem(this, pClient->getID(), i), pItem);
			}
		}
	}
	// del trailing items
	while (pItem)
	{
		pNext = static_cast<ListItem *>(pItem->GetNext());
		delete pItem; pItem = pNext;
	}
}