CCSprite addChild is a method used in the Cocos2d-x game engine for adding child nodes to a sprite. This method is part of the CCSprite class and is used to create a hierarchy of game objects. The package library for this method is Cocos2d-x.
In this example, a new sprite called "sprite.png" is created and then a child sprite called "child.png" is created. The child sprite is then added to the parent sprite using addChild.
Example 2: Adding multiple child nodes to a sprite
CCSprite* sprite = CCSprite::create("sprite.png"); for (int i = 0; i < 5; i++) { CCSprite* child = CCSprite::create("child.png"); sprite->addChild(child); }
In this example, a new sprite called "sprite.png" is created and then a for loop is used to create 5 child sprites called "child.png". Each child sprite is added to the parent sprite using addChild.
Overall, CCSprite addChild is a useful method in Cocos2d-x for creating complex game objects with a hierarchical structure. It allows for easy manipulation and organization of game objects.
C++ (Cpp) CCSprite::addChild - 30 examples found. These are the top rated real world C++ (Cpp) examples of CCSprite::addChild extracted from open source projects. You can rate examples to help us improve the quality of examples.