CCSprite* sprite = CCSprite::create("myimage.png"); CCRect boundingBox = sprite->boundingBox();
CCSprite* sprite1 = CCSprite::create("sprite1.png"); CCSprite* sprite2 = CCSprite::create("sprite2.png"); if(sprite1->boundingBox().intersectsRect(sprite2->boundingBox())) { // handle collision }This example creates two sprites, sprite1 and sprite2, and checks if their bounding boxes intersect. If they do, a collision is detected and appropriate code can be executed. In both examples, the package library being used is Cocos2d-x. The CCSprite class is included in this package and provides many useful methods for sprite manipulation and rendering.