CCSpriteFrame * CCSpriteFrame::createWithTexture(CCTexture2D* pobTexture, const CCRect& rect)
	{
		CCSpriteFrame* pRet = new CCSpriteFrame();
		pRet->_externalPointer = GAF::GAFMarmaladeGFX::createSpriteFrame(pobTexture->getExternalPointer(), rect.origin.x, rect.origin.y, rect.size.width, rect.size.height);
		pRet->autorelease();
		return pRet;
	}
Example #2
0
CCSpriteFrame* CCSpriteFrame::frameWithTexture(CCTexture2D* pobTexture, CCRect rect, bool rotated, CCPoint offset, CCSize originalSize)
{
    CCSpriteFrame *pSpriteFrame = new CCSpriteFrame();;
	pSpriteFrame->initWithTexture(pobTexture, rect, rotated, offset, originalSize);
	pSpriteFrame->autorelease();

	return pSpriteFrame;
}
Example #3
0
CCSpriteFrame* CCSpriteFrame::frameWithTexture(CCTexture2D *pobTexture, CCRect rect)
{
	CCSpriteFrame *pSpriteFrame = new CCSpriteFrame();;
	pSpriteFrame->initWithTexture(pobTexture, rect);
	pSpriteFrame->autorelease();

	return pSpriteFrame;
}
Example #4
0
CCSpriteFrame* CCSpriteFrame::create(const char* filename, const CCRect& rect, bool rotated, const CCPoint& offset, const CCSize& originalSize)
{
    CCSpriteFrame *pSpriteFrame = new CCSpriteFrame();;
    pSpriteFrame->initWithTextureFilename(filename, rect, rotated, offset, originalSize);
    pSpriteFrame->autorelease();

    return pSpriteFrame;
}
Example #5
0
CCSpriteFrame* CCSpriteFrame::create(const char* filename, const CCRect& rect)
{
    CCSpriteFrame *pSpriteFrame = new CCSpriteFrame();;
    pSpriteFrame->initWithTextureFilename(filename, rect);
    pSpriteFrame->autorelease();

    return pSpriteFrame;
}
Example #6
0
CCSpriteFrame* CCSpriteFrame::create(CCTexture2D *pobTexture, const CCRect& rect)
{
    CCSpriteFrame *pSpriteFrame = new CCSpriteFrame();;
    pSpriteFrame->initWithTexture(pobTexture, rect);
    pSpriteFrame->autorelease();

    return pSpriteFrame;
}
CCSpriteFrame* CCSpriteFrame::createWithTexture(CCTexture2D* pobTexture, const CCRect& rect, bool rotated, const CCPoint& offset, const CCSize& originalSize)
{
    CCSpriteFrame *pSpriteFrame = new CCSpriteFrame();;
    pSpriteFrame->initWithTexture(pobTexture, rect, rotated, offset, originalSize);
    pSpriteFrame->autorelease();

    return pSpriteFrame;
}
NS_CC_BEGIN

// implementation of CCSpriteFrame

CCSpriteFrame* CCSpriteFrame::create(const char* filename, const CCRect& rect)
{
    CCSpriteFrame *pSpriteFrame = new CCSpriteFrame();;
    pSpriteFrame->initWithTextureFilename(filename, rect);
    pSpriteFrame->autorelease();

    return pSpriteFrame;
}