Example #1
0
Skeleton2D_BoneDisplay* Skeleton2D_BoneDisplay::createWithSpriteFrameName(const char *pszSpriteFrameName,float anchorX,float anchorY)
{
	CCSpriteFrame *pSpriteFrame = CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(pszSpriteFrameName);

#if COCOS2D_DEBUG > 0
	char msg[256] = {0};
	sprintf(msg, "Invalid spriteFrameName: %s", pszSpriteFrameName);
	CCAssert(pSpriteFrame != NULL, msg);
#endif

	Skeleton2D_BoneDisplay *pobSprite = new Skeleton2D_BoneDisplay();
	if (pSpriteFrame && pobSprite && pobSprite->initWithSpriteFrame(pSpriteFrame))
	{
		pobSprite->setFlipY(true);
		pobSprite->autorelease();
		CCPoint poffset(anchorX,anchorY);
		CCSize psize=pSpriteFrame->getOriginalSize();
		float _anchorPointX = poffset.x / psize.width;
		float _anchorPointY = (poffset.y) / psize.height;
		pobSprite->setAnchorPoint(ccp(_anchorPointX, _anchorPointY));
		return pobSprite;
	}
	CC_SAFE_DELETE(pobSprite);
	return NULL;
}
Example #2
0
CCRect CCUtils::getCenterRect(const string& frameName) {
    CCSpriteFrame* f = CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(frameName.c_str());
    const CCSize& size = f->getOriginalSize();
    return CCRectMake(size.width / 2, size.height / 2, 1, 1);
}