CCSpriteFrame* CCSpriteFrame::create(const char* filename, const CCRect& rect, bool rotated, const CCPoint& offset, const CCSize& originalSize)
{
    CCSpriteFrame *pSpriteFrame = new CCSpriteFrame();;
    pSpriteFrame->initWithTextureFilename(filename, rect, rotated, offset, originalSize);
    CC_SAFE_AUTORELEASE(pSpriteFrame);

    return pSpriteFrame;
}
Example #2
0
CCSpriteFrame* CCSpriteFrame::create(const char* filename, const CCRect& rect)
{
    CCSpriteFrame *pSpriteFrame = new CCSpriteFrame();;
    pSpriteFrame->initWithTextureFilename(filename, rect);
    pSpriteFrame->autorelease();

    return pSpriteFrame;
}
CCObject* CCSpriteFrame::copyWithZone(CCZone *pZone)
{
    CC_UNUSED_PARAM(pZone);
    CCSpriteFrame *pCopy = new CCSpriteFrame();
    CC_SAFE_AUTORELEASE(pCopy);
    pCopy->initWithTextureFilename(m_strTextureFilename.c_str(), m_obRectInPixels, m_bRotated, m_obOffsetInPixels, m_obOriginalSizeInPixels);
    pCopy->setTexture(m_pobTexture);
    return pCopy;
}
NS_CC_BEGIN

// implementation of CCSpriteFrame

CCSpriteFrame* CCSpriteFrame::create(const char* filename, const CCRect& rect)
{
    CCSpriteFrame *pSpriteFrame = new CCSpriteFrame();;
    pSpriteFrame->initWithTextureFilename(filename, rect);
    CC_SAFE_AUTORELEASE(pSpriteFrame);

    return pSpriteFrame;
}
NS_CC_BEGIN

// implementation of CCSpriteFrame

CCSpriteFrame* CCSpriteFrame::create(const char* filename, const CCRect& rect)
{
    CCSpriteFrame *pSpriteFrame = new CCSpriteFrame();;
    pSpriteFrame->initWithTextureFilename(filename, rect);
    pSpriteFrame->autorelease();

    return pSpriteFrame;
}