Example #1
0
void keyup(SDL_Event* event)
{
 SDL_Event e;
 e=*event;
 
  switch(e.key.keysym.sym) 
    {
        case SDLK_F1 : 
          engine.toggleFullScreen();
	  break;

        case SDLK_ESCAPE:
      	  done=true;
	
	 break;
        case SDLK_UP :
         engine.getDefaultCamera()->move(1.0,0,0,1);
	case SDLK_w :
         break;
            
       case SDLK_DOWN : 
          engine.getDefaultCamera()->move(-1.0,0,0,1);
       case SDLK_s :
        
            break;

       case SDLK_RIGHT :
       case SDLK_d :
             view_roty -= 5.0;       
            break;

       case SDLK_LEFT : 
       case SDLK_a :
       view_roty = +5.0;
        break;

        default:  
            break; 
    }
 
}
Example #2
0
int main(int argc, char *argv[])
{
 //CEngine engine;
 CLight lit1;
 engine.initializeVideo(800,600,24,false);
 lit1.enableOpenGLLighting();
 engine.getDefaultCamera()->setPosition(0,0,3);
 engine.setPerspective(60,1,1,100);
 engine.setCallbackFuncKeyup(keyup);
 lit1.enableLightSource();
 init(argc, argv);
 
 while(!done)
 {
  engine.startScene(true);
  draw();
  idle();
  engine.pumpEvents();
  engine.endScene();
 }
 engine.shutDown();
 SDL_Quit();
}