int main( int argc, char* args[] )
{
    CEngine* engine = new CEngine( 640, 480, "Evolution-Simulator" );
    CRenderer& renderer = *engine->getRenderer();
    CGame* game = new CGame( engine );

    game->start();
    while ( game->running ) {
        game->update();
    }
    
    delete engine;
    delete game;
    SDL_Quit();

    return 0;
}