void CGUIWindowMusicBase::OnRetrieveMusicInfo(CFileItemList& items)
{
  if (items.GetFolderCount()==items.Size() || items.IsMusicDb() || 
     (!g_guiSettings.GetBool("musicfiles.usetags") && !items.IsCDDA()))
  {
    return;
  }
  // Start the music info loader thread
  m_musicInfoLoader.SetProgressCallback(m_dlgProgress);
  m_musicInfoLoader.Load(items);

  bool bShowProgress=!m_gWindowManager.HasModalDialog();
  bool bProgressVisible=false;

  DWORD dwTick=timeGetTime();

  while (m_musicInfoLoader.IsLoading())
  {
    if (bShowProgress)
    { // Do we have to init a progress dialog?
      DWORD dwElapsed=timeGetTime()-dwTick;

      if (!bProgressVisible && dwElapsed>1500 && m_dlgProgress)
      { // tag loading takes more then 1.5 secs, show a progress dialog
        CURL url(items.m_strPath);
        CStdString strStrippedPath;
        url.GetURLWithoutUserDetails(strStrippedPath);
        m_dlgProgress->SetHeading(189);
        m_dlgProgress->SetLine(0, 505);
        m_dlgProgress->SetLine(1, "");
        m_dlgProgress->SetLine(2, strStrippedPath );
        m_dlgProgress->StartModal();
        m_dlgProgress->ShowProgressBar(true);
        bProgressVisible = true;
      }

      if (bProgressVisible && m_dlgProgress && !m_dlgProgress->IsCanceled())
      { // keep GUI alive
        m_dlgProgress->Progress();
      }
    } // if (bShowProgress)
    Sleep(1);
  } // while (m_musicInfoLoader.IsLoading())

  if (bProgressVisible && m_dlgProgress)
    m_dlgProgress->Close();
}
Example #2
0
void CGUIWindowMusicBase::OnRetrieveMusicInfo(CFileItemList& items)
{
  if (items.GetFolderCount()==items.Size() || items.IsMusicDb() ||
     (!CSettings::Get().GetBool("musicfiles.usetags") && !items.IsCDDA()))
  {
    return;
  }
  // Start the music info loader thread
  m_musicInfoLoader.SetProgressCallback(m_dlgProgress);
  m_musicInfoLoader.Load(items);

  bool bShowProgress=!g_windowManager.HasModalDialog();
  bool bProgressVisible=false;

  unsigned int tick=XbmcThreads::SystemClockMillis();

  while (m_musicInfoLoader.IsLoading())
  {
    if (bShowProgress)
    { // Do we have to init a progress dialog?
      unsigned int elapsed=XbmcThreads::SystemClockMillis()-tick;

      if (!bProgressVisible && elapsed>1500 && m_dlgProgress)
      { // tag loading takes more then 1.5 secs, show a progress dialog
        CURL url(items.GetPath());
        std::string strStrippedPath = url.GetWithoutUserDetails();
        m_dlgProgress->SetHeading(189);
        m_dlgProgress->SetLine(0, 505);
        m_dlgProgress->SetLine(1, "");
        m_dlgProgress->SetLine(2, strStrippedPath );
        m_dlgProgress->StartModal();
        m_dlgProgress->ShowProgressBar(true);
        bProgressVisible = true;
      }

      if (bProgressVisible && m_dlgProgress && !m_dlgProgress->IsCanceled())
      { // keep GUI alive
        m_dlgProgress->Progress();
      }
    } // if (bShowProgress)
    Sleep(1);
  } // while (m_musicInfoLoader.IsLoading())

  if (bProgressVisible && m_dlgProgress)
    m_dlgProgress->Close();
}
Example #3
0
void CGUIWindowMusicBase::OnRetrieveMusicInfo(CFileItemList& items)
{
  if (items.GetFolderCount()==items.Size() || items.IsMusicDb() ||
     (!CServiceBroker::GetSettings().GetBool(CSettings::SETTING_MUSICFILES_USETAGS) && !items.IsCDDA()))
  {
    return;
  }
  // Start the music info loader thread
  m_musicInfoLoader.SetProgressCallback(m_dlgProgress);
  m_musicInfoLoader.Load(items);

  bool bShowProgress=!g_windowManager.HasModalDialog();
  bool bProgressVisible=false;

  unsigned int tick=XbmcThreads::SystemClockMillis();

  while (m_musicInfoLoader.IsLoading())
  {
    if (bShowProgress)
    { // Do we have to init a progress dialog?
      unsigned int elapsed=XbmcThreads::SystemClockMillis()-tick;

      if (!bProgressVisible && elapsed>1500 && m_dlgProgress)
      { // tag loading takes more then 1.5 secs, show a progress dialog
        CURL url(items.GetPath());
        m_dlgProgress->SetHeading(CVariant{189});
        m_dlgProgress->SetLine(0, CVariant{505});
        m_dlgProgress->SetLine(1, CVariant{""});
        m_dlgProgress->SetLine(2, CVariant{url.GetWithoutUserDetails()});
        m_dlgProgress->Open();
        m_dlgProgress->ShowProgressBar(true);
        bProgressVisible = true;
      }

      if (bProgressVisible && m_dlgProgress && !m_dlgProgress->IsCanceled())
      { // keep GUI alive
        m_dlgProgress->Progress();
      }
    } // if (bShowProgress)
    Sleep(1);
  } // while (m_musicInfoLoader.IsLoading())

  if (bProgressVisible && m_dlgProgress)
    m_dlgProgress->Close();
}