CGameContext is a class in the package library used for game programming in CPP. It is a base class that provides the basic functionality for the game context, including defining the game state, creating and managing objects in the game world, and updating the game mechanics. It serves as a primary interface to allow the game programmer to control and monitor the game progress.
Example 1: Creating a Game Context
#include
int main() {
// create a new game context CGameContext game;
// set the initial game state game.SetState(START);
// create the game objects CGameObject obj1(&game); CGameObject obj2(&game);
// run the game while (game.GetState() != END) {
// update the game mechanics game.Update();
}
return 0;
}
Example 2: Adding Objects to the Game Context
#include #include
int main() {
// create a new game context CGameContext game;
// create a new object and add it to the game CGameObject obj1(&game); game.AddObject(&obj1);
// create another object and add it to the game CGameObject obj2(&game); game.AddObject(&obj2);
// run the game while (game.GetState() != END) {
// update the game mechanics game.Update();
}
return 0;
}
The examples described above are part of a package library that is essential for game programming in CPP. The library provides different classes and functions that can be integrated into the game, allowing the game developer to handle various aspects of the game mechanics such as player input, game objects, game state, and game logic. The package library is typically shipped with the CPP development environment and can be readily accessed by the programmer.
C++ (Cpp) CGameContext - 30 examples found. These are the top rated real world C++ (Cpp) examples of CGameContext extracted from open source projects. You can rate examples to help us improve the quality of examples.