void CGameContext::ConTuneDump(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *)pUserData; for(int i = 0; i < pSelf->Tuning()->Num(); i++) { float v; pSelf->Tuning()->Get(i, &v); dbg_msg("tuning", "%s %.2f", pSelf->Tuning()->m_apNames[i], v); } }
void CGameContext::ConTuneDump(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *)pUserData; char aBuf[256]; for(int i = 0; i < pSelf->Tuning()->Num(); i++) { float v; pSelf->Tuning()->Get(i, &v); str_format(aBuf, sizeof(aBuf), "%s %.2f", pSelf->Tuning()->m_apNames[i], v); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", aBuf); } }
void CGameContext::ConTuneReset(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *)pUserData; CTuningParams TuningParams; *pSelf->Tuning() = TuningParams; pSelf->SendTuningParams(-1); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", "Tuning reset"); }
void CGameContext::ConTuneReset(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *)pUserData; CTuningParams p; *pSelf->Tuning() = p; pSelf->SendTuningParams(-1); dbg_msg("tuning", "Tuning reset"); }
void CGameContext::ConTuneParam(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *)pUserData; const char *pParamName = pResult->GetString(0); float NewValue = pResult->GetFloat(1); if(pSelf->Tuning()->Set(pParamName, NewValue)) { dbg_msg("tuning", "%s changed to %.2f", pParamName, NewValue); pSelf->SendTuningParams(-1); } else dbg_msg("tuning", "No such tuning parameter"); }
void CGameContext::ConTuneParam(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *)pUserData; const char *pParamName = pResult->GetString(0); float NewValue = pResult->GetFloat(1); if(pSelf->Tuning()->Set(pParamName, NewValue)) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "%s changed to %.2f", pParamName, NewValue); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", aBuf); pSelf->SendTuningParams(-1); } else pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", "No such tuning parameter"); }