#include "CGameContext.h" int main() { CGameContextServer* gameContext = new CGameContextServer(); // Set up game logic gameContext->InitGame(); // Start server gameContext->StartServer(); return 0; }
#include "CGameContext.h" class MyGameContext : public CGameContextServer { public: virtual void OnClientConnected(int clientID) { // Handle client connection } }; int main() { MyGameContext* gameContext = new MyGameContext(); // Set up game logic gameContext->InitGame(); // Start server gameContext->StartServer(); return 0; }This example creates a subclass of CGameContextServer called MyGameContext that overrides the OnClientConnected() method to handle client connections. It then creates an instance of MyGameContext and sets up game logic and starts the server. Package library: Quake III Arena game engine.