//----------------------------------------------------------------------------- // Purpose: Clears all the memory queues and free's their memory //----------------------------------------------------------------------------- void CVGui::ClearMessageQueues() { Assert(!m_InDispatcher); {FOR_EACH_LL( m_MessageQueue, i ) { if (m_MessageQueue[i]._params) { m_MessageQueue[i]._params->deleteThis(); } }} m_MessageQueue.RemoveAll(); // secondary message queue, holds all vgui messages generated by vgui {FOR_EACH_LL( m_SecondaryQueue, i ) { if (m_SecondaryQueue[i]._params) { m_SecondaryQueue[i]._params->deleteThis(); } }} m_SecondaryQueue.RemoveAll(); // timing queue, holds all the messages that have to arrive at a specified time while (m_DelayedMessageQueue.Count() > 0) { if (m_DelayedMessageQueue.ElementAtHead()._params) { m_DelayedMessageQueue.ElementAtHead()._params->deleteThis(); } m_DelayedMessageQueue.RemoveAtHead(); } }
void CFrameSnapshotManager::LevelChanged() { // Clear all lists... Assert( m_FrameSnapshots.Count() == 0 ); // Release the most recent snapshot... m_PackedEntities.RemoveAll(); memset( m_pPackedData, 0xFF, MAX_EDICTS * sizeof(PackedEntityHandle_t) ); }